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AI 🤖 Find me cards equivalent to: False Prophet

Equivalent cards to False Prophet (White), which exile creatures when they die or leave the battlefield, include:

  • Magus of the Balance (forces sacrifices, not exile, but similar effect)
  • Bontu the Glorified (Black, but similar, not exile)
  • Angel of Finality (White, exiles graveyards, but not all creatures on death)
  • Cataclysmic Gearhulk (White, forces sacrifice)

There are very few exact white equivalents that exile all creatures on death, making False Prophet unique in White. Closest in color and theme would be Winds of Rath (White, destroys creatures under certain conditions).


Reason: Most white exile-on-death effects target smaller scopes or are board wipes without the exile clause.

Results:

Angel of Finality #1342 Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.17 USD
    Cardkingdom 0.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, exile target player's graveyard.

    Bontu the Glorified #82s Legendary Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible Menace Scry

    Rules

  • All attackers are chosen at once. You can't attack with one, sacrifice it to satisfy Bontu's combat restriction, and then attack with Bontu.
  • Creature tokens that die are put into your graveyard as normal (and cease to exist soon after). If one died this turn, it satisfies Bontu's combat restriction.
  • In a Two-Headed Giant game, Bontu's activated ability causes the opposing team to lose 2 life and you gain 1 life.
  • The creature that died doesn't have to still be in its owner's graveyard to satisfy Bontu's combat restriction.
  • Prices

    Seller Price
    Tcgplayer 5 USD
    Cardmarket 4.77 EUR
    Cardkingdom 10.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace, indestructible Bontu can't attack or block unless a creature died under your control this turn. ,Sacrificeanother creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

    Cataclysmic Gearhulk #9s Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • A permanent with more than one type may be chosen as either of the types or both. For example, an artifact creature may be chosen as the artifact, the creature, or both. Choosing the same permanent twice this way has the same result as choosing it once.
  • Cataclysmic Gearhulk will be sacrificed to its own ability if you don't choose it as your artifact or your creature.
  • First the player whose turn it is chooses permanents they control, then each other player in turn order does the same. Each player will know the choices made by players who chose before them. All of the unchosen nonland permanents are then sacrificed simultaneously.
  • If you don't control any permanents of one of the types, you'll still choose the permanents of the types you do control.
  • Lands can't be chosen and won't be sacrificed, even if they have other types (such as an artifact land).
  • Prices

    Seller Price
    Tcgplayer 3.82 USD
    Cardmarket 2.19 EUR
    Cardkingdom 2.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

    False Prophet #6 Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • False Prophet only exiles creatures, which means only creature permanents which are on the battlefield. It won’t exile itself since it is already in the graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.93 USD / 10.09 USD
    Cardmarket 1.04 EUR / 14.18 EUR
    Cardkingdom 0.79 USD / 13.99 USD
    Cardsphere 0.93 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, exile all creatures.

    Magus of the Balance #5 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    EDH Bracket Attr:
    Mass Land Denial
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a player has zero cards in hand, controls no lands, or controls no creatures, other players will have to discard their entire hand, sacrifice all of their lands, or sacrifice all of their creatures, as appropriate.
  • Players can't take actions once Magus of the Balance's ability begins to resolve until it's done resolving. If any abilities trigger during this process, they're put onto the stack after it's done resolving.
  • When Magus of the Balance's ability resolves, first the player whose turn it is chooses an appropriate number of lands they control (which may be zero if that player doesn't control more lands than the player who controls the fewest). Then each other player in turn order does the same, knowing choices made by previous players. Finally, all of the chosen lands are sacrificed simultaneously. Players repeat this process for cards in hand and creatures they control, except while choosing cards in hand, players won't know the identity of cards chosen by the previous players.
  • Prices

    Seller Price
    Tcgplayer 0.17 USD
    Cardmarket 0.18 EUR / 0.1 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.36 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , ,Sacrificethis creature: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Playersdiscardcards andsacrificecreatures the same way.

    Winds of Rath #53 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature is "enchanted" if it has any Auras attached to it.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures that aren't enchanted. They can't be regenerated.

    Angel of Finality Creature — Angel Normal - ~$3.76

    Bontu the Glorified Legendary Creature — God Normal - ~$6.23

    Cataclysmic Gearhulk Artifact Creature — Construct Normal - ~$4.19

    False Prophet Creature — Human Cleric Normal - ~$5.86

    Magus of the Balance Creature — Human Wizard Normal - ~$2.24

    Winds of Rath Sorcery Normal

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