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"Find me cards equivalent to: Fateful Showdown"

Closest equivalents to Fateful Showdown (Instant, Red, hand-based damage + discard/draw mechanics):
1. Magmatic Insight

  • Instant, R, discard a land to draw two cards.
    (Draw-discard theme, but no damage.)
    2. Cathartic Reunion
  • Sorcery, R, discard 2 to draw
    3.
    (Draw-discard but not instant, no damage.)
    3. Fiery Temper
  • Instant, 1RR, deals 3 damage to any target, madness.
    (Instant, damage, but fixed amount and discard synergy.)


Reason:

Fateful Showdown is unique due to instant speed, damage scaling with hand, and loot effect. Other red instants with discard/draw or variable damage exist, but not combined exactly.

Found Cards

4 Results

Cathartic Reunion

Fateful Showdown

Fiery Temper

Magmatic Insight

Cathartic Reunion #91 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because discarding two cards is an additional cost, you can't cast Cathartic Reunion if you don't have at least two other cards in hand.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.12 EUR
    Tcgplayer 0.33 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,discardtwo cards. Draw three cards.

    Fateful Showdown #114 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Fateful Showdown's target becomes an illegal target, you won't discard your hand or draw any cards.
  • The number of cards in your hand is counted only as Fateful Showdown resolves. Fateful Showdown is on the stack at this time, so it's not counted.
  • There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD / 0.99 USD
    Cardmarket 0.21 EUR / 0.28 EUR
    Tcgplayer 0.25 USD / 0.87 USD
    Manapool / 0.68 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fateful Showdown deals damage to any target equal to the number of cards in your hand.Discardall the cards in your hand, then draw that many cards.

    Fiery Temper #154 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fiery Temper deals 3 damage to any target. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Magmatic Insight #3 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must discard exactly one land card to cast Magmatic Insight. You can't cast it without discarding a land card, and you can't discard additional cards.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,discarda land card. Draw two cards.