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"Find me cards equivalent to: Felisa, Fang of Silverquill"

Cards most equivalent to Felisa, Fang of Silverquill in Orzhov (B, W):
1. Luminarch Ascension - Makes flying tokens but not tied to counters or death triggers.
2. Elenda, the Dusk Rose - Legendary, B/W, makes tokens when creatures die.
3. Teysa Karlov - Legendary, B/W, enhances death triggers and doubles tokens.
4. Teysa, Orzhov Scion - Legendary, B/W, creates tokens and cares about creatures dying.


Reason:
None create tokens specifically for creatures with +1/+1 counters dying, but all are B/W legendaries that synergize with tokens or dying creatures, similar to Felisa, Fang of Silverquill.

Found Cards

5 Results

Elenda, the Dusk Rose

Felisa, Fang of Silverquill

Luminarch Ascension

Teysa Karlov

Teysa, Orzhov Scion

Elenda, the Dusk Rose #1411 Legendary Creature — Vampire Knight

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Lifelink

    Rules

  • If Elenda dies at the same time as another creature, both of its triggered abilities trigger. However, the first one won't do anything since you can't put a +1/+1 counter on Elenda.
  • To determine how many Vampire tokens are created, use Elenda's power as it last existed on the battlefield.
  • Prices

    Seller Price
    Manapool 20.84 USD
    Cardmarket 15.92 EUR / 21.35 EUR
    Cardkingdom 15.99 USD
    Tcgplayer 19.74 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink Whenever another creature dies, put a +1/+1counteron Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.

    Felisa, Fang of Silverquill #2 Legendary Creature — Vampire Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Mentor

    Rules

  • If the creature with mentor leaves the battlefield with mentor on the stack, use its power as that creature last existed on the battlefield to determine whether the target creature has less power.
  • If the target creature's power is no longer less than the attacking creature's power as the ability resolves, mentor doesn't add a +1/+1 counter. For example, if two 3/3 creatures with mentor attack and both mentor triggers target the same 2/2 creature, the first to resolve puts a +1/+1 counter on it and the second does nothing.
  • Mentor compares the power of the creature with mentor with that of the target creature at two different times: once as the triggered ability is put onto the stack, and once as the triggered ability resolves. If you wish to raise a creature's power so its mentor ability can target a bigger creature, the last chance you have to do so is during the beginning of combat step.
  • The last ability counts the number of all kinds of counters, not just +1/+1 counters.
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Cardmarket 0.1 EUR / 0.42 EUR
    Manapool 2.69 USD
    Tcgplayer 1.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Mentor (Whenever this creature attacks, put a +1/+1counteron target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.

    Luminarch Ascension #23 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Luminarch Ascension's first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn't on the battlefield when that happened. It doesn't care how much you lost, whether you also gained life, or even whether you gained more life than you lost.
  • Luminarch Ascension's first ability doesn't trigger if you have lost life before an opponent's end step begins. If it does trigger but you lose life before it resolves, it does nothing and you won't put a quest counter on Luminarch Ascension.
  • You can activate Luminarch Ascension's last ability during the end step in which it receives its fourth quest counter.
  • Prices

    Seller Price
    Manapool 9.78 USD / 21.27 USD
    Cardkingdom / 24.99 USD 14.99 USD
    Tcgplayer 12.12 USD / 24.72 USD
    Cardmarket / 12.43 EUR 8.27 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a questcounteron this enchantment. (Damage causes loss of life.) : Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.

    Teysa Karlov #1235 Legendary Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability of a permanent that triggers when a card is put into a graveyard “from anywhere” triggers twice only if Teysa and that permanent are both still on the battlefield immediately after the creature has died.
  • An ability that triggers on an event that causes a creature to die doesn't trigger twice. For example, an ability that triggers “whenever you sacrifice a creature” triggers only once.
  • An ability that triggers when a creature “leaves the battlefield” will trigger twice if that creature leaves the battlefield by dying.
  • If a creature dying at the same time as Teysa (including Teysa itself dying) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • If a creature dying at the same time that another permanent you control leaves the battlefield causes a triggered ability of that permanent to trigger, that ability triggers an additional time.
  • If you somehow control two Teysas, a creature dying causes abilities to trigger three times, not four. A third Teysa causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on. This also means that if you control Teysa and cast a second one, an ability that triggers when it dies due to the “legend rule” triggers three times.
  • Look at each creature as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if a land that has become a creature dies, an ability that triggers when it dies triggers twice.
  • Teysa affects a creature's own “when this creature dies” triggered abilities as well as other triggered abilities that trigger when that creature dies. Such triggered abilities start with “when” or “whenever.”
  • Teysa's effect doesn't copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to pay a cost for that triggered ability, are also made separately.
  • The trigger event doesn't have to specifically refer to “creatures.” In these cases, the trigger event may also refer to something being “put into a graveyard from the battlefield.” For example, an ability that triggers “whenever an artifact is put into a graveyard from the battlefield” would trigger twice if an artifact creature dies while Teysa Karlov is on the battlefield.
  • Prices

    Seller Price
    Manapool 49.69 USD / 67.85 USD
    Tcgplayer / 66.51 USD 58.17 USD
    Cardkingdom / 74.99 USD 59.99 USD
    Cardmarket / 40.54 EUR 36.48 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Creature tokens you control have vigilance and lifelink.

    Teysa, Orzhov Scion #441 Legendary Creature — Human Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • You may sacrifice Teysa itself to help pay for its first ability, but Teysa dying won't cause its second ability to trigger. Any other white and black creatures you sacrifice to pay for the first ability will cause the second ability to trigger.
  • Prices

    Seller Price
    Cardkingdom / 16.99 USD 8.49 USD
    Cardmarket / 13.12 EUR 3.51 EUR
    Tcgplayer 4.59 USD / 15.54 USD
    Manapool / 14.49 USD 4.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice three white creatures: Exile target creature. Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.