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"Find me cards equivalent to: Fell Shepherd"

Equivalent cards to Fell Shepherd (Black, Creature, recursion, and sacrifice effect):
1. Yawgmoth, Thran Physician — Black, can sacrifice creatures for value and card draw, also has a -1/-1 effect.
2. Sheoldred, Whispering One — Black, returns creatures from graveyard to hand and forces opponent sacrifices.
3. Grave Titan — While not identical, is a black creature with strong graveyard and battlefield synergies.
4. Vulturous Zombie — Similar recursion focus, but more graveyard interaction than hand recursion.

These align with Fell Shepherd in black, sacrifice, and graveyard return mechanics.

Found Cards

5 Results

Fell Shepherd

Grave Titan

Sheoldred, Whispering One

Vulturous Zombie

Yawgmoth, Thran Physician

Fell Shepherd #78 Creature — Avatar

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 8/6
Types:
  • Creature
  • SubTypes:
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creature cards that were put into your graveyard from any zone other than the battlefield, such as a card that was discarded, won’t return to your hand.
  • Creatures dealt lethal damage at the same time Fell Shepherd deals combat damage to a player will also be returned to your hand from your graveyard. If Fell Shepherd is such a creature (perhaps because it gained trample, attacked a player, and was blocked), it will be one of the creature cards returned to your hand.
  • You can choose a creature as the target of the last ability and sacrifice that same creature to activate the ability.
  • Prices

    Seller Price
    Tcgplayer 0.19 USD
    Manapool 0.15 USD
    Cardmarket 0.27 EUR / 0.14 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. ,Sacrificeanother creature: Target creature gets -2/-2 until end of turn.

    Grave Titan #74 Creature — Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Deathtouch

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Manapool 0.25 USD
    Tcgplayer 0.38 USD
    Cardmarket 0.37 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.

    Sheoldred, Whispering One #73 Legendary Creature — Phyrexian Praetor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Praetor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Landwalk

    Rules

  • If another triggered ability during your upkeep causes you to sacrifice a creature, such as that of Lord of the Pit, you won't be able to target it with Sheoldred's triggered ability as that ability is put on the stack.
  • In a Two-Headed Giant game, the last ability will trigger twice at the beginning of the opposing team's upkeep, once for each player on that team. Each player sacrifices only a creature they control.
  • Swampwalk is a keyword ability that means “This creature can't be blocked if defending player controls a Swamp.” Most nonbasic lands don't have basic land types, even if they produce colored mana. For example, Graven Cairns is neither a Swamp nor a Mountain, while Blood Crypt is both.
  • The opponent whose upkeep it is chooses a creature to sacrifice when Sheoldred's second triggered ability resolves.
  • Prices

    Seller Price
    Tcgplayer 23.38 USD / 61.74 USD
    Cardkingdom / 49.99 USD 27.99 USD
    Cardmarket / 30.36 EUR 21.67 EUR
    Manapool / 38.5 USD 19.93 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.

    Vulturous Zombie #236 Creature — Plant Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Plant
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The ability doesn’t care why a card goes to your opponent’s graveyard — only that it does. The ability triggers when a card is put into your opponent’s graveyard from the stack (a spell resolves, fails to resolve, or is countered), from the battlefield (a permanent is destroyed or sacrificed), from the player’s hand (a card is discarded), from the player’s library (from a Millstone-like effect), or from any other zone.
  • This ability triggers only on cards, so it won’t trigger when a token is put into your opponent’s graveyard.
  • Prices

    Seller Price
    Cardmarket 0.21 EUR / 0.18 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.45 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1counteron this creature.

    Yawgmoth, Thran Physician #336 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate Protection

    Rules

  • Protection from Humans refers only to the creature type Human. As far as Yawgmoth is concerned, you, your opponents, and planeswalkers aren't Humans.
  • You may activate Yawgmoth's first activated ability without choosing a target creature. You'll just draw a card. However, if you choose a target and it becomes illegal before the ability tries to resolve, the ability won't resolve and you won't draw a card.
  • If a permanent has +1/+1 counters and -1/-1 counters on it, they're removed in pairs as a state-based action until that permanent has only one of those kinds of counters on it.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardkingdom / 149.99 USD 37.99 USD
    Manapool / 145.88 USD 31.79 USD
    Tcgplayer 34.14 USD / 90.73 USD
    Cardmarket / 93.02 EUR 28.38 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Protection from Humans Pay 1 life,Sacrificeanother creature: Put a -1/-1counteron up to one target creature and draw a card. ,Discarda card: Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)