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"Find me cards equivalent to: Ferocious Pup"

Cards similar to Ferocious Pup (green, enters to make a 2/2 green Wolf):
1. Wolfbriar Elemental — Kicker lets you make multiple 2/2 green Wolves when it enters.
2. Irresistible Prey — Not a creature, but creates a mathcing 2/2 green Wolf.
3. Master of the Wild Hunt — Token production every upkeep (not on ETB, but creates 2/2 green Wolves).
4. Wolfcaller's Howl — Enchantment, not a creature, but also produces 2/2 green Wolves.
5. Wren's Run Packmaster — Makes 2/2 green Wolf tokens with activated ability.

Closest direct creature analogs:

  • Ferocious Pup — original.
  • Wolfbriar Elemental — same color/type, can make multiple 2/2 green Wolves ETB.

No other green Wolf creatures with an identical ETB effect at common/uncommon rarity. The above are the closest options.

Found Cards

6 Results

Ferocious Pup

Irresistible Prey

Master of the Wild Hunt

Wolfbriar Elemental

Wolfcaller's Howl

Wren's Run Packmaster

Ferocious Pup #171 Creature — Wolf

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: 0/1
Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.57 USD
    Manapool / 0.31 USD 0.15 USD
    Cardkingdom / 1.49 USD 0.35 USD
    Cardmarket / 0.21 EUR 0.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create a 2/2 green Wolf creature token.

    Irresistible Prey #188 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the affected creature attacks, the defending player must assign at least one blocker to it during the declare blockers step, unless that player controls no creatures that could block it.
  • If the targeted creature is an illegal target by the time Irresistible Prey resolves, the spell doesn’t resolve. You won’t draw a card.
  • The creature affected by Irresistible Prey doesn’t have to attack that turn.
  • You can target a creature you don’t control or that otherwise couldn’t attack that turn.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.39 USD
    Tcgplayer / 1.26 USD 0.13 USD
    Cardkingdom 0.35 USD / 2.49 USD
    Cardmarket / 0.5 EUR 0.07 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature must be blocked this turn if able. Draw a card.

    Master of the Wild Hunt #1249 Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • All Wolves you control are tapped as part of the activated ability's effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them.
  • If the target creature is an illegal target by the time Master of the Wild Hunt's ability tries to resolve, the ability doesn't resolve. You won't tap your Wolves, and nothing will deal or be dealt damage.
  • Only a Wolf creature tapped as part of the ability's effect can be dealt damage by the target creature.
  • The controller of the target creature doesn't divide that creature's damage as the ability is activated (since the Wolves that will receive that damage aren't targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it's destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 3.99 USD
    Manapool 3.12 USD
    Tcgplayer 4.79 USD / 5.49 USD
    Cardmarket / 4.47 EUR 4.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, create a 2/2 green Wolf creature token. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

    Wolfbriar Elemental #118 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.79 USD
    Tcgplayer 0.33 USD / 0.64 USD
    Manapool / 0.3 USD 0.34 USD
    Cardmarket / 0.74 EUR 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Multikicker (You may pay an additional any number of times as you cast this spell.) When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.

    Wolfcaller's Howl #52 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Use the number of opponents who have four or more cards in hand as the ability resolves to determine the value of X.
  • Prices

    Seller Price
    Tcgplayer 1.26 USD
    Cardmarket 0.99 EUR / 0.19 EUR
    Cardkingdom 3.49 USD
    Manapool 0.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.

    Wren's Run Packmaster #227 Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Champion

    Rules

  • Wren's Run Packmaster gives deathtouch to all Wolf permanents you control, not just the tokens it creates.
  • A Wolf's deathtouch ability will apply if both Wren's Run Packmaster and that Wolf are on the battlefield at the time the Wolf deals damage. The creature dealt damage by the Wolf will be destroyed the next time state-based actions are checked, even if the Wolf or Wren's Run Packmaster leaves the battlefield.
  • Prices

    Seller Price
    Cardmarket 0.42 EUR / 0.32 EUR
    Cardkingdom 1.79 USD
    Manapool 0.9 USD
    Tcgplayer 1.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Champion an Elf (When this creature enters,sacrificeit unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.) : Create a 2/2 green Wolf creature token. Wolves you control have deathtouch.