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"Find me cards equivalent to: Ferocity"

Equivalent cards to Ferocity (green, Enchantment — Aura, interacts with blocking/combat and +1/+1 counters) include:
1. Forced Adaptation

  • (G, Enchantment — Aura: At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.)
    2. Invigorating Surge (not an Aura, but synergizes with counters)
  • (2G, Instant: Put a +1/+1 counter on target creature, then double all counters on it.)
    3. Traveling Plague (closest in function, but not exact)
  • (2G, Enchantment — Aura: Whenever enchanted creature becomes tapped, put a +1/+1 counter on it.)

Most Aura equivalents are buff/consistently add counters but rarely focus on combat alone. Ferocity itself is quite unique.

Found Cards

4 Results

Ferocity

Forced Adaptation

Invigorating Surge

Traveling Plague

Ferocity #245 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 2.49 USD
    Manapool 0.15 USD / 0.95 USD
    Tcgplayer / 2.03 USD 0.24 USD
    Cardmarket 0.16 EUR / 1.09 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1counteron it.

    Forced Adaptation #140 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If Forced Adaptation’s ability triggers but Forced Adaptation isn’t on the battlefield when the ability resolves, put a +1/+1 counter on the creature it was enchanting when it left the battlefield.
  • The creature that gets the +1/+1 counter is the creature enchanted by Forced Adaptation when the ability resolves.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.16 USD
    Tcgplayer / 0.35 USD 0.25 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.13 EUR / 0.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature At the beginning of your upkeep, put a +1/+1counteron enchanted creature.

    Invigorating Surge #190 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double

    Rules

  • To double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
  • Prices

    Seller Price
    Cardkingdom 0.69 USD / 2.49 USD
    Tcgplayer 0.26 USD / 0.69 USD
    Manapool / 0.66 USD 0.15 USD
    Cardmarket / 0.74 EUR 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a +1/+1counteron target creature you control, then double the number of +1/+1 counters on that creature.

    Traveling Plague #166 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A counter is placed on every player's upkeep, not just the controller's upkeep.
  • The controller of the dead creature chooses the new creature.
  • When the enchanted creature leaves the battlefield, this card is placed into the graveyard as is normal for an Aura when it loses what it enchants. The triggered ability returns this card to the battlefield with no counters on it.
  • In Two-Headed Giant, triggers only once per upkeep, not once for each player.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 0.49 USD
    Cardmarket 0.32 EUR / 3.77 EUR
    Manapool 0.31 USD / 4.15 USD
    Tcgplayer 0.37 USD / 1.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature At the beginning of each upkeep, put a plaguecounteron this Aura. Enchanted creature gets -1/-1 for each plaguecounteron this Aura. When enchanted creature leaves the battlefield, that creature's controller returns this Aura from its owner's graveyard to the battlefield.