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4 Cards Found

AI 🤖 Find me cards equivalent to: Festering Evil

Equivalent cards to Festering Evil (Black, recurring, symmetrical creature damage):

  • Pestilence — same effect, damages all creatures/players, sticks around as long as creatures exist.
  • Creeping Dread — similar recurring effect but impacts hands/life instead of just creatures.
  • Contagion Engine — higher mana cost, repeatable creature debuff.

Reason: Sought global recurring damage/output in black. Note: none combine cumulative upkeep with the exact end-step damage, but these offer similar black board control.

Results:

Contagion Engine #1095 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • As Contagion Engine's activated ability resolves, you'll complete an entire proliferate action, then you'll complete a second proliferate action. You may choose different players and/or permanents, or different counters on those permanents, when you proliferate the second time.
  • Players can't respond between the first and the second proliferate actions.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 8.67 USD / 10.59 USD
    Cardmarket 7.05 EUR / 7.7 EUR
    Manapool 10.4 USD / 15.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this artifact enters, put a -1/-1counteron each creature target player controls. , : Proliferate twice. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there. Then do it again.)

    Creeping Dread #104 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because you consider only the characteristics of a double-faced card's front face while it's not on the battlefield, a double-faced card with different card types among its faces (such as Skin Invasion) only compares its front face to the other discarded cards.
  • If a player has no cards in hand, that player doesn't discard a card while everyone else does. If you didn't discard a card, no player can have discarded a card that shares a card type with the card you discarded, so no player loses 3 life.
  • If an opponent discards a card that shares two card types with the card you discarded, such as an artifact creature, that player still only loses 3 life.
  • The card types that may be shared for Creeping Dread's ability are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.
  • When a spell or ability instructs each player to discard a card, starting with the player whose turn it is and proceeding in turn order, each player selects a card from their hand without revealing it, sets it aside, and then all of those cards are revealed and discarded at once.
  • Prices

    Seller Price
    Tcgplayer 0.12 USD / 0.62 USD
    Cardmarket 0.13 EUR / 0.24 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

    Festering Evil #68 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardmarket 0.16 EUR
    Cardkingdom 0.35 USD
    Manapool 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, this enchantment deals 1 damage to each creature and each player. ,Sacrificethis enchantment: It deals 3 damage to each creature and each player.

    Pestilence #122 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each activation is considered a new damage effect. An activation can only be 1 point of damage.
  • It will stay on the battlefield if there is a creature that is put into the graveyard during the end step. This is because this ability will not trigger at all if there is at least one creature on the battlefield as the end step begins.
  • Note that "until end of turn" effects wear off after "at the beginning of the end step" triggered abilities, so an artifact that animates until end of turn can keep this on the battlefield.
  • Prices

    Seller Price
    Cardmarket 381.05 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of the end step, if no creatures are on the battlefield,sacrificethis enchantment. : This enchantment deals 1 damage to each creature and each player.

    Contagion Engine Artifact Normal - ~$10

    Creeping Dread Enchantment Normal - ~$0.35

    Festering Evil Enchantment Normal - ~$0.24

    Pestilence Enchantment Normal - ~$381.05

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