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AI 🤖 Find me cards equivalent to: Fiery Confluence

Some equivalents to Fiery Confluence (red cards with modal effects and multiple small spells in one):

  • Primal Command (green; not red, but similar modal design)
  • Aether Gale (blue; somewhat similar modality)
  • Closer RED equivalents:
    • Pyromancer's Swath (burn, but not modal)
    • Volcanic Vision (mass removal, not modal)
    • Best red equivalents:
      • Cryptic Pursuit (modal, but not quite a spell)
      • Aurelia's Fury (red & white, deals variable damage, modal feel)
      • Chandra's Ignition (mass burn)
      • Wild Ricochet (modal instant, but no multi-choice like confluence)
      • *Mizzium Mortars (bigger burn, overload for mass effect)

Closest in spirit is Aurelia's Fury. There isn't a red card that's exactly the same as Fiery Confluence (three modes, up to three choices), but Aurelia's Fury and Chandra's Ignition fill similar roles as scalable, versatile burn.

reason: Modal, multi-burn effects are rare in strictly red cards; Fiery Confluence is unique among them.

Results:

Aether Gale #712 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must choose six different legal targets in order to cast Aether Gale. If some, but not all, of those targets become illegal before Aether Gale resolves, the remaining legal targets will be put into their owners' hands.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD
    Cardmarket 0.18 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return six target nonland permanents to their owners' hands.

    Aurelia's Fury #144 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Aurelia’s Fury has multiple targets, and some but not all of them are illegal targets when Aurelia’s Fury resolves, Aurelia’s Fury will still deal damage to the remaining legal targets according to the original damage division.
  • If all of the targets are illegal when Aurelia’s Fury tries to resolve, it won’t resolve and none of its effects will happen. Nothing will be dealt damage.
  • You announce the value of X and how the damage will be divided as part of casting Aurelia’s Fury. Each chosen target must receive at least 1 damage.
  • Prices

    Seller Price
    Tcgplayer 1.39 USD / 5.77 USD
    Cardmarket 1.65 EUR / 3.48 EUR
    Cardkingdom 2.29 USD / 5.99 USD
    Cardsphere 1.39 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

    Chandra's Ignition #1594★ Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the creature becomes an illegal target by the time Chandra's Ignition tries to resolve (perhaps because another player controls it or it's left the battlefield), Chandra's Ignition won't resolve and none of its effects will happen. No damage will be dealt.
  • The creature is the source of the damage, not Chandra's Ignition. For example, Chandra's Ignition can have a white creature deal damage to a creature with protection from red.
  • Use the power of the target creature as Chandra's Ignition resolves to determine how much damage it deals to each other creature and each opponent.
  • Prices

    Seller Price
    Tcgplayer 24.42 USD
    Cardsphere 15.33 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control deals damage equal to its power to each other creature and each opponent.

    Cryptic Pursuit #70 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Manifest

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
  • Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
  • If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.
  • The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
  • There are no cards in this set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
  • Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
  • Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
  • You can look at a face-down permanent you control any time. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).
  • Prices

    Seller Price
    Tcgplayer 0.14 USD
    Cardmarket 0.14 EUR / 0.1 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.12 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.

    Fiery Confluence #141 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
  • If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
  • If all targets for the chosen modes become illegal before the Confluence resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • If the first or second modes are chosen multiple times, each of those modes represents a separate damage-dealing event. For example, if your opponent casts Fiery Confluence choosing the second mode three times, and you control Guardian Seraph (a creature with the ability "If a source an opponent controls would deal damage to you, prevent 1 of that damage"), you'll be dealt a total of 3 damage.
  • No matter which combination of modes you choose, you always follow the instructions of a Confluence in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
  • No player can cast spells or activate abilities in between the modes of a resolving spell.
  • You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
  • Prices

    Seller Price
    Tcgplayer 0.33 USD
    Cardmarket 0.39 EUR
    Cardsphere 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. •Destroytarget artifact.

    Primal Command #55 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Primal Command won't be put into your graveyard until after it's finished resolving, which means it won't be shuffled into your library as part of its own effect if you target yourself with its third mode.
  • Primal Command's modes are performed in the order listed. If you put a noncreature permanent on top of its owner's library and have that player shuffle their graveyard into their library, that card is shuffled away.
  • Prices

    Seller Price
    Tcgplayer 2.05 USD 1.83 USD 1.86 USD
    Cardmarket 0.94 EUR / 2.51 EUR
    Cardkingdom 0.99 USD 2.49 USD 0.99 USD
    Cardsphere 2.09 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, thenshuffle

    Pyromancer's Swath #125 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • If all damage from a source is prevented (because of Pay No Heed, for example) or if a source would deal 0 damage, the effect of Pyromancer’s Swath will not apply as that source is no longer dealing damage.
  • If damage is being dealt to multiple creatures and/or players at the same time, the damage being dealt to each one is increased by 2.
  • Pyromancer’s Swath doesn’t change the source or recipient of the damage.
  • Prices

    Seller Price
    Tcgplayer 0.61 USD / 0.84 USD
    Cardmarket 0.58 EUR / 0.81 EUR
    Cardkingdom 1.29 USD / 2.99 USD
    Cardsphere 0.7 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step,discardyour hand.

    Volcanic Vision #167s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target has {X} in its mana cost, X is 0.
  • If the target instant or sorcery card becomes an illegal target before Volcanic Vision resolves, the spell won’t resolve and none of its effects will happen. No damage will be dealt and Volcanic Vision won’t be exiled.
  • Prices

    Seller Price
    Tcgplayer 1.65 USD
    Cardmarket 0.52 EUR / 0.8 EUR
    Cardkingdom 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.

    Wild Ricochet #169 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the copy says that it affects "you," it affects the controller of the copy, not the controller of the original spell. Similarly, if the copy says that it affects an "opponent," it affects an opponent of the copy's controller, not an opponent of the original spell's controller.
  • If the spell Wild Ricochet copies has an X whose value was determined as it was cast (like Volcanic Geyser does), the copy has the same value of X.
  • If the spell Wild Ricochet copies is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • When Wild Ricochet resolves, it creates a copy of a spell. You control the copy. The controller of the original spell retains control of that spell. The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities. The copy resolves before the original spell.
  • Wild Ricochet can target (and copy) any instant or sorcery spell, not just one with targets. It doesn't matter who controls it.
  • You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if a player sacrifices a 3/3 creature to cast Fling, and you copy it with Wild Ricochet, the copy of Fling will also deal 3 damage to its target.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD
    Cardmarket 0.27 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

    Aether Gale Sorcery Normal - ~$0.27

    Aurelia's Fury Instant Normal - ~$3.14

    Chandra's Ignition Sorcery Normal - ~$19.88

    Cryptic Pursuit Enchantment Normal - ~$0.2

    Fiery Confluence Sorcery Normal - ~$0.34

    Primal Command Sorcery Normal - ~$1.75

    Pyromancer's Swath Enchantment Normal - ~$1.12

    Volcanic Vision Sorcery Normal - ~$1.24

    Wild Ricochet Instant Normal - ~$0.29

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