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"Find me cards equivalent to: Fighter Class"

Equivalent cards (same colors: Red/White, and/or similar effects):
1. Fighter Class (original card)
2. Sigarda's Aid (White; allows Equipment to be played as though they had flash and auto-equips)
3. Puresteel Paladin (White; equips cost {0} when you have Metalcraft, draws on Equipment ETB)
4. Halvar, God of Battle (White; Equipment auto-equips, provides attack/defense bonus)
5. Sram, Senior Edificer (White; card draw on casting Equipment/Auras/Vehicles)
6. Bruenor Battlehammer (Red/White; Equipment costs {0} first time each turn, gives creature bonus)

All above cards are Red and/or White, and support equipment strategies like Fighter Class.

Found Cards

5 Results

Bruenor Battlehammer

Fighter Class

Puresteel Paladin

Sigarda's Aid

Sram, Senior Edificer

Bruenor Battlehammer #337 Legendary Creature — Dwarf Warrior

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 5/3
Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.31 USD / 1.04 USD
    Cardmarket 0.43 EUR / 1.55 EUR
    Cardkingdom / 2.49 USD 0.99 USD
    Tcgplayer 0.49 USD / 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each creature you control gets +2/+0 for each Equipment attached to it. You may pay rather than pay the equip cost of the first equip ability you activate each turn.

    Fighter Class #222a Enchantment — Class

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Class
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Class
    Rank:
    Saltiness:

    Rules

  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
  • For the last triggered ability, if the target creature is tapped or is affected by a spell or ability that says it can't block, then it doesn't block. If there's a cost associated with having that creature block, its controller isn't forced to pay that cost, so it doesn't have to block in that case either.
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.
  • Gaining a level won't remove abilities that a Class had at a previous level.
  • If the last triggered ability triggers more than once in the same combat, a single creature may be required to block more than one creature. As long as it doesn't have an ability that would allow that, its controller choose which attacking creature it blocks.
  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
  • The discount to equip abilities applies only to generic mana requirements. If you control multiple Fighter Classes that are level 2 or higher, equip abilities cost {2} less for each one. This can't make an ability cost less than {0}.
  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
  • Prices

    Seller Price
    Cardkingdom 47.99 USD
    Manapool 31.45 USD
    Cardmarket 18.94 EUR
    Tcgplayer 41.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (Gain the next level as a sorcery to add its ability.) When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, thenshuffle : Level 2 Equip abilities you activate cost less to activate. : Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

    Puresteel Paladin #1352 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Once the equip {0} ability is activated, causing Puresteel Paladin to leave the battlefield or causing its controller to control fewer than three artifacts won't stop the equip ability from resolving.
  • You may still activate the Equipment's other equip abilities if you wish.
  • Prices

    Seller Price
    Tcgplayer / 33.43 USD 32.71 USD
    Cardkingdom 29.99 USD
    Manapool / 23.67 USD 35.42 USD
    Cardmarket / 23.17 EUR 20.6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

    Sigarda's Aid #41p Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 39.99 USD 32.99 USD
    Manapool / 21.09 USD 21.23 USD
    Tcgplayer 22.4 USD / 21.77 USD
    Cardmarket / 12.28 EUR 11.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.

    Sram, Senior Edificer #23p Legendary Creature — Dwarf Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD / 15.99 USD
    Cardmarket / 3.68 EUR 1.72 EUR
    Tcgplayer / 9.4 USD 2.65 USD
    Manapool / 8.19 USD 41.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.