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"Find me cards equivalent to: Fin-Clade Fugitives"

Equivalent cards to Fin-Clade Fugitives (mono-green, evasion, and/or encore-like effect):
1. Stampeding Elk Herd — Green, provides trample to your team if you control a creature with power 8 or greater. More about trample than unblockability, but similar green evasion style.
2. Surrak, the Hunt Caller — Green, grants creatures haste, impacting combat similarly, though not exactly encore or unblockability.
3. Ezuri's Predation — Green, creates tokens that fight opponent’s creatures, which circumvents blockers in another way.

Fin-Clade Fugitives is unique in mono-green for can't be blocked by creatures with power 2 or less and the encore mechanic. Most similar effects are in blue or multicolor. For encore, see Wildwood Scourge or Tormod’s Cryptkeeper, but these are only similar for being common green creatures — they lack encore or precise unblockability.

Short reason: There are no mono-green cards with both “unblockable by small creatures” and encore, but the cards above share green combat-evasion or token creation themes.

Found Cards

5 Results

Ezuri's Predation

Fin-Clade Fugitives

Stampeding Elk Herd

Surrak, the Hunt Caller

Wildwood Scourge

Ezuri's Predation #287 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 8
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Fight

    Rules

  • Each of the "fights" happens at the same time.
  • If Ezuri's Predation creates more than one token for any given creature (due to an effect such as the one Doubling Season creates), the extra tokens won't fight any creature.
  • Players can't cast spells or activate any abilities in between the Beasts entering the battlefield and fighting the other creatures. If the Beasts entering the battlefield cause any abilities to trigger, those abilities will be put onto the stack after Ezuri's Predation is finished resolving.
  • You choose which Beast is fighting which creature an opponent controls.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 2.99 USD
    Tcgplayer 1.12 USD / 1.67 USD
    Cardmarket / 2.14 EUR 0.69 EUR
    Manapool 0.68 USD / 2.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.

    Fin-Clade Fugitives #227 Creature — Elf Salamander Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 6
    Power/Toughness: 7/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Salamander
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Encore

    Rules

  • Each token must attack the appropriate player if able.
  • Exiling the card with encore is a cost to activate the ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.
  • If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
  • If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
  • Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won't cause this creature to become unblocked.
  • Opponents who have left the game aren't counted when determining how many tokens to create.
  • The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.
  • If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.
  • Prices

    Seller Price
    Cardmarket 0.07 EUR / 0.16 EUR
    Tcgplayer 0.09 USD / 0.06 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't be blocked by creatures with power 2 or less. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste.Sacrificethem at the beginning of the next end step. Activate only as a sorcery.)

    Stampeding Elk Herd #208 Creature — Elk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Elk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
  • Other formidable abilities are triggered abilities with an “intervening ‘if’” clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
  • Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn’t matter what happens to the total power of creatures you control.
  • Prices

    Seller Price
    Tcgplayer / 0.35 USD 0.05 USD
    Cardmarket / 0.14 EUR 0.1 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.

    Surrak, the Hunt Caller #210 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
  • Other formidable abilities are triggered abilities with an "intervening 'if'" clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
  • Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn't matter what happens to the total power of creatures you control.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.57 USD
    Cardkingdom / 1.49 USD 0.59 USD
    Cardmarket 0.28 EUR / 1.41 EUR
    Tcgplayer 0.2 USD / 0.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)

    Wildwood Scourge #332 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that trigger when counters are put on a creature trigger when a creature enters with counters and when a player puts counters on a creature.
  • Wildwood Scourge gets just one +1/+1 counter when its last ability resolves, no matter how many counters were put on the non-Hydra creature.
  • Prices

    Seller Price
    Cardmarket / 0.27 EUR 0.11 EUR
    Tcgplayer 0.13 USD / 0.19 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.26 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1counteron this creature.