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"Find me cards equivalent to: Finest Hour"

Equivalent cards to Finest Hour (Enchantment, Green/White/Blue, additional combat phase, exalted-like):
1. Aggravated Assault (Red, Enchantment; extra combat, but not exalted, different color)
2. Relentless Assault (Red, Sorcery; grants extra combat, different color)
3. Wakening Sun's Avatar (White, Creature; board wipe, not similar)
4. Sigil of Valor (Colorless, Equipment; attacks alone bonus, not extra combat, not enchantment)
5. Battlefield Thaumaturge (Blue, Creature; not similar)

Closest equivalents in same colors/enchantment type: No direct equivalents. Finest Hour is unique for G/U/W enchantment with extra combat & exalted effect.


Reason: Most extra combat enchantments are red (Aggravated Assault), and exalted is usually only in white or Bant colors. No other G/U/W enchantment does both effects.

Found Cards

6 Results

Aggravated Assault

Battlefield Thaumaturge

Finest Hour

Relentless Assault

Sigil of Valor

Wakening Sun's Avatar

Aggravated Assault #185 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you have enough mana, the ability may be activated more than once in a turn.
  • You will normally activate this ability during your postcombat main phase so you can untap any creatures that attacked.
  • Prices

    Seller Price
    Cardkingdom 37.99 USD
    Manapool 28.59 USD
    Cardmarket 13.52 EUR / 38.59 EUR
    Tcgplayer / 76.77 USD 28.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

    Battlefield Thaumaturge #31 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Battlefield Thaumaturge's first ability doesn't change that spell's mana cost or mana value. It changes only the amount you actually pay (the “total cost” of the spell).
  • Heroic abilities will resolve before the spell that caused them to trigger.
  • Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
  • Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
  • The cost reduction created by Battlefield Thaumaturge's first ability can reduce only the generic portion of the spell's total cost. Colored mana requirements aren't affected.
  • The cost reduction is {1} per target creature, even if the spell targets a creature more than once.
  • To calculate the total cost of an instant or sorcery spell you're casting, start with the mana cost (or alternative cost, if applicable), add all cost increases (including additional costs such as those imposed by strive abilities), then subtract all cost reductions (such as the one created by Battlefield Thaumaturge's first ability).
  • Prices

    Seller Price
    Cardmarket 0.38 EUR / 1.63 EUR
    Cardkingdom / 0.49 USD 0.49 USD
    Manapool / 0.4 USD 0.15 USD
    Tcgplayer / 0.64 USD 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each instant and sorcery spell you cast costs less to cast for each creature it targets. Heroic — Whenever you cast a spell that targets this creature, this creature gains hexproof until end of turn.

    Finest Hour #126 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exalted

    Rules

  • Finest Hour’s second ability has an “intervening ‘if’ clause.” The ability won’t trigger at all unless it’s the first combat phase of the turn.
  • Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.
  • Prices

    Seller Price
    Cardmarket 0.4 EUR / 4.03 EUR
    Cardkingdom 1.49 USD / 12.99 USD
    Manapool 0.48 USD / 3.73 USD
    Tcgplayer 1 USD / 6.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

    Relentless Assault #214 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature that attacks each turn if able must attack only once that turn. It is not forced into each attack that turn. However, a creature that attacks each combat if able must attack again if it can.
  • Abilities that trigger when a creature attacks, blocks, or is blocked will trigger during each combat that turn.
  • If you manage to cast this during a main phase of your opponent's turn, that opponent's creatures will untap and that opponent will be able to attack again. It will not allow you to attack during their turn.
  • Relentless Assault creates an additional combat and main phase only if it resolves during a main phase.
  • Prices

    Seller Price
    Cardmarket / 51.34 EUR 2.89 EUR
    Tcgplayer 4.67 USD / 58 USD
    Cardkingdom 5.99 USD
    Manapool 3.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

    Sigil of Valor #239 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, Sigil of Valor's ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat.
  • Count the number of creatures you control other than the equipped creature as Sigil of Valor's ability resolves to determine the amount of the bonus. Once the ability resolves, the bonus won't change, even if the number of creatures you control does.
  • Prices

    Seller Price
    Tcgplayer / 0.32 USD 0.2 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.45 EUR 0.09 EUR
    Manapool 0.15 USD / 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Wakening Sun's Avatar #44 Creature — Dinosaur Avatar

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 8
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Avatar
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast a creature spell that enters the battlefield as a copy of Wakening Sun's Avatar, such as Clone, the enters-the-battlefield ability will trigger.
  • If you put Wakening Sun's Avatar onto the battlefield from your hand without casting it, its ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer / 5 USD 0.57 USD
    Cardkingdom / 2.99 USD 0.99 USD
    Cardmarket / 3.45 EUR 0.7 EUR
    Manapool 0.38 USD / 0.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, if you cast it from your hand,destroyall non-Dinosaur creatures.