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"Find me cards equivalent to: Finest Hour"

Try Sigarda's Vanguard, True Conviction, and Wings of Hubris.

Reason: These give extra combat phases or double strike, like Finest Hour, and are in white/green (same colors).

Found Cards

4 Results

Finest Hour

Sigarda's Vanguard

True Conviction

Wings of Hubris

Finest Hour #126 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exalted

    Rules

  • Finest Hour’s second ability has an “intervening ‘if’ clause.” The ability won’t trigger at all unless it’s the first combat phase of the turn.
  • Unlike other similar cards, Finest Hour doesn’t create a main phase in between the two combat phases. The second combat phase will begin immediately after the current one ends.
  • Prices

    Seller Price
    Manapool 0.43 USD / 3.73 USD
    Cardmarket / 4.03 EUR 0.44 EUR
    Cardkingdom / 13.99 USD 1.49 USD
    Tcgplayer 0.99 USD / 6.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.

    Sigarda's Vanguard #46 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • A set of creatures has different powers if every creature's power is a different value. For example, a 1/1 creature, a 2/1 creature, and a 3/1 creature all have different powers.
  • No creatures are targeted by Sigarda's Vanguard's ability. The set of creatures is chosen as the ability resolves. You may choose a single creature as a valid set. If you do, that creature will gain double strike until end of turn.
  • Prices

    Seller Price
    Tcgplayer 1.18 USD
    Manapool 2.57 USD
    Cardkingdom 2.29 USD
    Cardmarket / 0.5 EUR 0.83 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.

    True Conviction #1082 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 9.07 EUR 7.96 EUR
    Manapool / 17.66 USD 18.65 USD
    Cardkingdom / 15.99 USD 24.99 USD
    Tcgplayer / 18.33 USD 16.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have double strike and lifelink.

    Wings of Hubris #241 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If Wings of Hubris becomes attached to a creature you don't control, you can activate the ability to make that creature unblockable, but you won't be able to sacrifice the creature at the beginning of the next end step.
  • If you gain control of a creature "until end of turn," you control it during your end step. If you use Wings of Hubris to make this creature fly too close to the sun, you'll sacrifice it.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.1 USD / 0.26 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.05 EUR / 0.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has flying. Sacrifice this Equipment: Equipped creature can't be blocked this turn.Sacrificeit at the beginning of the next end step. Equip (: Attach to target creature you control. Equip only as a sorcery.)