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"Find me cards equivalent to: Fire Magic"

Equivalent red instant cards to Fire Magic that deal damage to all creatures include:

  • Pyroclasm — Instant, {1}{R}, deals 2 damage to each creature.
  • Anger of the Gods — Sorcery, but similar, {1}{R}{R}, deals 3 damage to each creature.
  • Electrickery — Instant, {R}, deals 1 damage to each creature you don't control (with Overload for all).


Reason: All these cards are red and damage creatures, like Fire Magic. Pyroclasm is the most direct instant equivalent.

Found Cards

4 Results

Anger of the Gods

Electrickery

Fire Magic

Pyroclasm

Anger of the Gods #1503 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures don't necessarily have to be dealt lethal damage by Anger of the Gods to be exiled. After being dealt damage, if they would die for any reason that turn, they'll be exiled instead.
  • Prices

    Seller Price
    Manapool 1.56 USD / 1.88 USD
    Cardmarket / 1.4 EUR 1.04 EUR
    Tcgplayer / 2.26 USD 2.32 USD
    Cardkingdom / 1.99 USD 2.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

    Electrickery #93 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • Note that if the spell with overload is dealing damage, protection from that spell's color will still prevent that damage.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket / 3.58 EUR 0.45 EUR
    Cardkingdom / 6.99 USD 0.39 USD
    Manapool 0.15 USD / 5.16 USD
    Tcgplayer 0.27 USD / 6.44 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Electrickery deals 1 damage to target creature you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Fire Magic #136 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Tiered

    Rules

  • If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.
  • If a spell with tiered is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose a new mode.
  • If an effect allows you to cast a spell with tiered "without paying its mana cost," you must still choose exactly one mode and pay the associated additional cost.
  • The mana value of a spell with tiered is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which mode you choose or which additional costs you pay, including any additional costs imposed by other effects.
  • You choose the mode as you cast the spell with tiered. Once the mode is chosen, it can't be changed.
  • You must choose exactly one of the listed modes and pay its associated additional cost in order to cast a spell with tiered.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.25 USD
    Tcgplayer 0.85 USD / 0.98 USD
    Cardkingdom 0.69 USD / 1.99 USD
    Cardmarket 0.7 EUR / 1.85 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tiered (Choose one additional cost.) • Fire — — Fire Magic deals 1 damage to each creature. • Fira — — Fire Magic deals 2 damage to each creature. • Firaga — — Fire Magic deals 3 damage to each creature.

    Pyroclasm #65 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 17.79 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Pyroclasm deals 2 damage to each creature.