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4 Cards Found

AI 🤖 Find me cards equivalent to: Firemane Commando

Cards equivalent to Firemane Commando (white, creature, card-draw connected to attacking or having creatures) include:

  • Mentor of the Meek (draws cards when small creatures enter)
  • Welcoming Vampire (draws when small creatures enter)
  • Mangara, the Diplomat (draws when opponents attack you)


Reason: All are white creatures that allow drawing cards based on combat or creatures.

Results:

Firemane Commando #81 Creature — Angel Soldier

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/3
Types:
  • Creature
  • SubTypes:
  • Angel
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • For both triggered abilities, once the ability triggers, it doesn’t matter what happens to the attacking creatures in response.
  • No matter how many creatures another player attacks with, Firemane Commando’s last ability will look at all of them to make sure none of them attacked you. If any of them did, the player won’t draw a card.
  • The last triggered ability cares only that none of the attacking creatures attacked you. The other player will draw a card if they attacked a planeswalker you control or a battle you protect with two or more creatures, for example.
  • Prices

    Seller Price
    Tcgplayer 5.59 USD / 5.74 USD
    Cardkingdom 9.49 USD / 8.99 USD
    Manapool 5.37 USD / 7.03 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.

    Mangara, the Diplomat #124 Legendary Creature — Human Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If some of the attacking creatures leave the battlefield while Mangara's triggered ability is on the stack, use the player or planeswalker they were attacking before they left to determine whether you draw a card. On the other hand, if they're removed from combat without leaving the battlefield, use their current information to determine that they're not attacking you or a planeswalker you control anymore.
  • If your opponent attacks you with one creature and your planeswalker with another, you draw a card.
  • Players can cast spells and activate abilities after the triggered ability resolves but before the spell that caused it to trigger does.
  • You draw just one card, no matter how many creatures are attacking you and your planeswalkers beyond the second.
  • Prices

    Seller Price
    Tcgplayer 0.51 USD
    Cardmarket 0.67 EUR
    Cardkingdom 1.29 USD
    Cardsphere 0.49 USD
    Manapool 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

    Mentor of the Meek #81 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a creature enters with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creature on the battlefield, those effects apply when checking to see if Mentor of the Meek’s ability will trigger.
  • Mentor of the Meek’s ability checks the power of the other creature only as it enters. If that creature’s power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature’s power above 2 won’t affect that ability. Similarly, reducing the creature’s power to 2 or less after it enters won’t cause the ability to trigger.
  • While resolving the triggered ability of Mentor of the Meek, you can’t pay {1} multiple times to draw more than one card.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardmarket 0.23 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.22 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.

    Welcoming Vampire #140 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If creatures enter the battlefield with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creatures on the battlefield, those effects apply when checking to see if Welcoming Vampire's ability will trigger.
  • Welcoming Vampire's ability checks the power of the other creatures only as they enter the battlefield. If one of those creatures has power 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability. Similarly, reducing a creature's power to 2 or less after it enters the battlefield won't cause the ability to trigger.
  • Prices

    Seller Price
    Tcgplayer 0.62 USD
    Cardmarket 0.93 EUR / 1.57 EUR
    Cardkingdom 1.29 USD
    Cardsphere 1.38 USD
    Manapool 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

    Firemane Commando Creature — Angel Soldier Normal - ~$7.04

    Mangara, the Diplomat Legendary Creature — Human Cleric Normal - ~$0.65

    Mentor of the Meek Creature — Human Soldier Normal - ~$0.28

    Welcoming Vampire Creature — Vampire Normal - ~$1.03

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