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5 Cards Found

AI 🤖 Find me cards equivalent to: Firesong and Sunspeaker

Equivalent cards in red/white (Boros) that care about lifegain or spell casting are:

  • Soulfire Grand Master – Gives lifelink to instants and sorceries.
  • Anax and Cymede – Rewards instant/sorcery casting, though not lifegain.
  • Defiant Bloodlord – White/black, but cares about lifegain effects.
  • Valkyrie Harbinger – Creates tokens when you gain life (white).

None perfectly duplicate Firesong and Sunspeaker, but Soulfire Grand Master is the closest in effect but not color identity. Boros often lacks a direct equivalent because of its unique red/white lifegain & damage interaction.

Results:

Anax and Cymede #186 Legendary Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Heroic abilities will resolve before the spell that caused them to trigger.
  • Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.
  • Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.
  • Only creatures you control when the heroic ability resolves will get the bonuses. Creatures that come under your control later in the turn will not.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.83 USD
    Cardmarket 0.22 EUR / 0.64 EUR
    Cardkingdom 0.49 USD / 1.99 USD
    Manapool 0.16 USD / 0.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

    Defiant Bloodlord #107s Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A creature with lifelink dealing combat damage is a single life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it causes your team’s life total to increase.
  • The ability triggers just once for each life-gaining event, whether it’s 1 life from Drana’s Emissary or 7 life from Nissa’s Renewal.
  • Prices

    Seller Price
    Tcgplayer 3.59 USD
    Cardmarket 1.37 EUR / 0.97 EUR
    Manapool 3.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you gain life, target opponent loses that much life.

    Firesong and Sunspeaker #497 Legendary Creature — Minotaur Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell causes you to gain life if its cost or effect instructs you to gain life or if an instruction in its cost or effect is modified by a replacement effect and the modified event includes you gaining life. If a spell's cost or effect instructs a source with lifelink you control to deal damage, that spell causes that life gain as well.
  • Firesong and Sunspeaker's last ability doesn't trigger if a triggered ability of a white instant or sorcery spell or card causes you to gain life, such as the triggered ability of Renewed Faith when it's cycled.
  • If a red and white spell you control deals damage and also instructs you to gain life, Firesong and Sunspeaker's last ability triggers twice.
  • If a red and white spell you control deals damage to multiple things using the word "deals" only once, Firesong and Sunspeaker's last ability triggers only once. Similarly, if a red and white spell's effect causes it to deal damage to one thing and then deal more damage with a second instance of the word "deals," Firesong and Sunspeaker's last ability triggers twice, and so on.
  • If a source you control with lifelink deals damage to you, you gain and lose that much life simultaneously. Your life total doesn't change.
  • If a white instant or sorcery spell you don't control causes you to gain life, Firesong and Sunspeaker's last ability triggers.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Firesong and Sunspeaker's last ability triggers only once.
  • The last ability of Firesong and Sunspeaker can't target a planeswalker or battle.
  • Prices

    Seller Price
    Tcgplayer 0.76 USD
    Cardmarket 0.92 EUR / 0.66 EUR
    Manapool / 0.61 USD 0.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Red instant and sorcery spells you control have lifelink. Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

    Soulfire Grand Master #27s Creature — Human Monk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink

    Rules

  • A spell that instructs you to exile it (for example, Temporal Trespass) won’t be put into your hand because it’s not put into your graveyard as it resolves.
  • After you activate Soulfire Grand Master’s last ability, if the next instant or sorcery spell you cast from your hand doesn’t resolve, it won’t be put into your hand and the effect won’t be applied to the next spell you cast.
  • An instant or sorcery spell with lifelink causes its controller to gain life only if it’s the source of any damage that’s dealt. An instant or sorcery spell with lifelink that causes another source to deal damage won’t cause its controller to gain life.
  • Prices

    Seller Price
    Tcgplayer 3.95 USD
    Cardmarket 2.5 EUR / 2.38 EUR
    Cardkingdom 4.49 USD
    Manapool 2.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink Instant and sorcery spells you control have lifelink. : The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.

    Valkyrie Harbinger #1347 Creature — Angel Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • If you haven't gained 4 life by the time an end step begins, Valkyrie Harbinger's ability won't trigger at all.
  • Valkyrie Harbinger's ability looks at how much life you've gained in the turn, even if it wasn't on the battlefield when you gained life. It doesn't care if you also lost life, even if you lost more life than you gained.
  • You create just one Angel token, no matter how much life you've gained past 4 life.
  • Prices

    Seller Price
    Tcgplayer 2.51 USD
    Cardkingdom 3.99 USD
    Manapool 2.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

    Anax and Cymede Legendary Creature — Human Soldier Normal - ~$0.62

    Defiant Bloodlord Creature — Vampire Normal - ~$2.36

    Firesong and Sunspeaker Legendary Creature — Minotaur Cleric Normal - ~$0.71

    Soulfire Grand Master Creature — Human Monk Normal - ~$3.2

    Valkyrie Harbinger Creature — Angel Cleric Normal - ~$3.09

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