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"Find me cards equivalent to: First Day of Class"

Equivalent cards to First Day of Class (Instant, Red, +1/+1 counters & haste on E.T.B. creatures, learn):
1. Cosmotronic Wave – (Red, Instant, grants all your creatures haste for a turn, but no +1/+1 counters or learn.)
2. Infuriate – (Red, Instant, gives +3/+2 to a creature, but doesn't grant haste or learn.)
3. Rush of Vitality (closest functional variant, but it's Black, grants deathtouch/lifelink.)
4. Reckless Impulse (Red, not instant, no +1/+1 counters, but draws cards.)

No direct, strictly equivalent card in Red at instant speed with both +1/+1 counter, haste, and Learn. First Day of Class is unique for those combined effects.

Found Cards

5 Results

Cosmotronic Wave

First Day of Class

Infuriate

Reckless Impulse

Rush of Vitality

Cosmotronic Wave #95 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because Cosmotronic Wave doesn’t change the characteristics of any permanents, the set of creatures affected by its second effect is constantly updated. Creatures that come under an opponent’s control later in the turn can’t block.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool / 0.36 USD 0.15 USD
    Tcgplayer 0.18 USD / 0.42 USD
    Cardmarket 0.08 EUR / 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.

    First Day of Class #102 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Learn

    Rules

  • If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
  • If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
  • If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
  • If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.
  • Prices

    Seller Price
    Cardmarket 0.27 EUR / 0.48 EUR
    Tcgplayer / 0.35 USD 0.19 USD
    Cardkingdom 0.79 USD / 1.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters this turn, put a +1/+1counteron it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, ordiscarda card to draw a card.)

    Infuriate #104 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.58 USD 0.56 USD 0.72 USD
    Cardkingdom 0.99 USD 1.49 USD 0.79 USD
    Cardmarket 0.73 EUR / 0.89 EUR
    Manapool 0.71 USD 0.48 USD 0.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+2 until end of turn.

    Reckless Impulse #VOW-174 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You must still pay all costs to cast those spells and follow normal casting permissions. For example, if one of the exiled cards is a sorcery, this effect doesn't allow you to cast it during an opponent's turn.
  • Prices

    Seller Price
    Manapool 0.86 USD
    Cardkingdom 2.49 USD
    Tcgplayer 0.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

    Rush of Vitality #KLD-99 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.1 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")