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"Find me cards equivalent to: Fists of Flame"

Cards equivalent to Fists of Flame (Red, Instant, Draw a card, pump/trample effect):
1. Infuriate — Instant, gives +3/+2, but no card draw or trample.
2. Temur Battle Rage — Instant, gives double strike and trample till end of turn, but no card draw.
3. Slip Through Space — Blue, but gives unblockable and draws a card.
4. Reckless Charge — Sorcery, gives +3/+0 and haste, but no draw, not an instant.

Closest in red/instant: Temur Battle Rage (for trample/pump), but nothing else combines card draw + pump + trample exactly like Fists of Flame.

Found Cards

5 Results

Fists of Flame

Infuriate

Reckless Charge

Slip Through Space

Temur Battle Rage

Fists of Flame #166 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability causes you to put cards into your hand without specifically using the word "draw," Fists of Flame's effect doesn't count them.
  • If the target creature is an illegal target by the time Fists of Flame tries to resolve, the spell doesn't resolve. You won't draw a card.
  • The bonus that the target creature receives is locked in as Fists of Flame resolves, counting the card drawn during its first effect. The creature won't get an additional +1/+0 if you draw another card later in the turn.
  • Prices

    Seller Price
    Tcgplayer / 2.04 USD 0.24 USD
    Cardkingdom / 0.79 USD 0.69 USD
    Cardmarket / 0.29 EUR 0.27 EUR
    Manapool / 0.18 USD 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

    Infuriate #104 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.38 USD 0.72 USD 0.52 USD
    Tcgplayer 0.47 USD 0.62 USD 0.49 USD
    Cardkingdom / 0.79 USD 0.49 USD
    Cardmarket 0.86 EUR / 0.6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+2 until end of turn.

    Reckless Charge #215 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it’s legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you’re paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • “Flashback [cost]” means “You may cast this card from your graveyard by paying [cost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”
  • Prices

    Seller Price
    Tcgplayer / 5.07 USD 0.27 USD
    Cardkingdom / 12.99 USD 0.49 USD
    Manapool 0.15 USD
    Cardmarket 0.25 EUR / 8.02 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+0 and gains haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Slip Through Space #47 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Devoid

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.2 USD / 5.78 USD
    Tcgplayer / 5.57 USD 0.35 USD
    Cardkingdom / 4.49 USD 0.39 USD
    Cardmarket / 2.79 EUR 0.32 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card.

    Temur Battle Rage #351 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Temur Battle Rage checks whether you control a creature with power 4 or greater as it resolves. If you do, the target creature has trample until end of turn even if you no longer control a creature with power 4 or greater later in the turn.
  • If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player, planeswalker, or battle that creature's attacking.
  • Prices

    Seller Price
    Cardmarket / 5.34 EUR 0.72 EUR
    Tcgplayer / 18.78 USD 1.88 USD
    Cardkingdom 1.29 USD / 15.99 USD
    Manapool 1.02 USD / 15.98 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.