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Equivalent cards to Fists of the Demigod (same type: Enchantment — Aura, same colors: B, R):
1. Fires of Yavimaya — is a similar aura, but GR, so not strictly the same colors.
2. Giant Strength — red aura, but lacks the dual-color synergy and secondary ability.
3. Witches' Mist — black, not an aura, but interacts with creatures.
4. Sleeper's Guile — black aura, grants fear.
5. Clout of the Dominus — UR, so not strictly B/R but similar 'demigod' cycle.
6. Rite of Passage — G, wrong color, but affects with counters.
Closest in same design and color identity:
- Clout of the Dominus (though it is blue/red, not exactly B/R, but from the same 'demigod' aura cycle).
- Fists of the Demigod
No other black/red auras exactly mirror Fists of the Demigod. The 'demigod' aura cycle is unique: see Shield of the Oversoul (WG), Favor of the Overbeing (UG), Helm of the Ghastlord (UB), Clout of the Dominus (UR).
Reason: hybrid color auras granting bonuses for each color are only in this cycle.
9 Results
Clout of the Dominus
Favor of the Overbeing
Fires of Yavimaya
Fists of the Demigod
Giant Strength
Helm of the Ghastlord
Rite of Passage
Shield of the Oversoul
Sleeper's Guile
Clout of the Dominus #99 Enchantment — Aura
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| Rarity: | Common |
| Converted Cost: | 1 |
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| Layout: | Normal |
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Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.Favor of the Overbeing #151 Enchantment — Aura
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| Rarity: | Common |
| Converted Cost: | 2 |
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Enchant creature As long as enchanted creature is green, it gets +1/+1 and has vigilance. As long as enchanted creature is blue, it gets +1/+1 and has flying.Fires of Yavimaya #92 Enchantment
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| Rarity: | Uncommon |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.Fists of the Demigod #187 Enchantment — Aura
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| Converted Cost: | 2 |
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Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike.Giant Strength #163 Enchantment — Aura
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| Rarity: | Common |
| Converted Cost: | 2 |
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Enchant creature Enchanted creature gets +2/+2.Helm of the Ghastlord #166 Enchantment — Aura
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| Rarity: | Common |
| Converted Cost: | 4 |
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Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."Rite of Passage #1739 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 3 |
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Whenever a creature you control is dealt damage, put a +1/+1counteron it. (It must survive the damage to get thecounter)Shield of the Oversoul #242 Enchantment — Aura
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| Rarity: | Common |
| Converted Cost: | 3 |
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Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don'tdestroyit. If its toughness is 0 or less, it still dies.) As long as enchanted creature is white, it gets +1/+1 and has flying.Sleeper's Guile #67 Enchantment — Aura
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| Rarity: | Common |
| Converted Cost: | 3 |
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