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"Find me cards equivalent to: Flame Fusillade"

Equivalent cards to Flame Fusillade (Red, Sorcery, grants tap-to-damage to permanents) are very rare. No other card exactly replicates this effect in Red as a sorcery. Closest alternatives:

  • Flame Fusillade (original card)
  • Outpost Siege (Red, can damage with dragons mode, but not by tapping)
  • Chandra's Ignition (Red, deals damage from a creature to all, not by tapping)
  • Spikeshot Elder (Red, creature with tap-to-damage effect by paying mana)
  • Inferno (Red, sorcery, deals damage, but not via tapping permanents)


Reason: No sorcery in Red grants the same tap-to-damage ability to all permanents as Flame Fusillade. These are the closest in theme or effect.

Found Cards

6 Results

Chandra's Ignition

Flame Fusillade

Inferno

Inferno

Outpost Siege

Spikeshot Elder

Chandra's Ignition #145 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the creature becomes an illegal target by the time Chandra's Ignition tries to resolve (perhaps because another player controls it or it's left the battlefield), Chandra's Ignition won't resolve and none of its effects will happen. No damage will be dealt.
  • The creature is the source of the damage, not Chandra's Ignition. For example, Chandra's Ignition can have a white creature deal damage to a creature with protection from red.
  • Use the power of the target creature as Chandra's Ignition resolves to determine how much damage it deals to each other creature and each opponent.
  • Prices

    Seller Price
    Cardmarket 3.97 EUR
    Manapool 3.03 USD
    Tcgplayer 4.13 USD
    Cardkingdom 9.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature you control deals damage equal to its power to each other creature and each opponent.

    Flame Fusillade #123 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • "Summoning sickness" applies only to creatures, not to other permanents. You may tap a noncreature permanent to pay for an ability with {T} in its cost even if the permanent entered that turn.
  • Tapping an Aura or Equipment doesn't tap the creature it's attached to and vice versa. Tapped enchantments work normally. Tapped artifacts work normally unless they say otherwise.
  • Prices

    Seller Price
    Cardmarket / 4.81 EUR 1.09 EUR
    Tcgplayer / 10.97 USD 3.27 USD
    Cardkingdom 4.49 USD / 9.99 USD
    Manapool / 4 USD 1.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Until end of turn, permanents you control gain ": This permanent deals 1 damage to any target."

    Inferno #8 Card

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: /
    Types:
  • Card
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD

    Legalities

    Text

    (Theme color: )

    Inferno #62439 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Inferno deals 6 damage to each creature and each player.

    Outpost Siege #169 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
  • Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
  • If a noncreature card is manifested and then leaves the battlefield while face down, the "Dragons" ability will trigger.
  • If you exile a land card using the "Khans" ability, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you haven't played a land yet that turn.
  • The card exiled by the "Khans" ability is exiled face up. Playing a card exiled with the "Khans" ability follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if it's a creature card, you can cast it only during your main phase while the stack is empty.
  • The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.32 USD
    Manapool 0.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.

    Spikeshot Elder #104 Creature — Goblin Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • How much damage Spikeshot Elder deals as a result of its ability is determined by its power as that ability resolves. If Spikeshot Elder is no longer on the battlefield at that time, its last existence on the battlefield is checked to determine its power.
  • Prices

    Seller Price
    Manapool / 0.73 USD 0.19 USD
    Tcgplayer 0.26 USD / 1.08 USD
    Cardkingdom / 2.49 USD 0.59 USD
    Cardmarket 0.39 EUR / 0.84 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature deals damage equal to its power to any target.