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"Find me cards equivalent to: Flameshot"

Equivalent cards to Flameshot (same color, sorcery, damage dealing, possible alternate cost):
1. Flameshot
2. Fireball – Sorcery, R, deal X damage divided as you choose among any number of targets.
3. Blaze – Sorcery, R, deal X damage to any target.
4. Pyrotechnics – Sorcery, 4R, deal 4 damage divided as you choose among up to four targets.


Reason: All are red sorceries that deal damage and may divide it. None have the specific Mountain discard alternate cost, but they're functionally similar in effect.

Found Cards

4 Results

Blaze

Fireball

Flameshot

Pyrotechnics

Blaze #91 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.43 EUR
    Cardkingdom 0.35 USD
    Manapool 0.26 USD
    Tcgplayer 2.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Blaze deals X damage to any target.

    Fireball #7 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Fireball's damage is divided as Fireball resolves, not as it's cast, because there are no choices involved. The division involves only targets that are still legal as Fireball resolves.
  • For example, if X is 5 and you choose three target creatures, Fireball has a total cost of {7}{R} (even though its mana cost is just {5}{R} and its mana value is 6). If those creatures are all still legal targets as Fireball resolves, it deals 1 damage to each of them.
  • You can target more than X creatures. However, if the number of legal targets at the time Fireball resolves is greater than X, none of them will be dealt any damage.
  • You may cast Fireball with zero targets, regardless of the value chosen for X. If you do so, it will not be a targeted spell, and no damage will actually be dealt when it resolves.
  • Prices

    Seller Price
    Manapool 4.1 USD
    Tcgplayer 8.12 USD
    Cardkingdom 6.99 USD
    Cardmarket 3.33 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

    Flameshot #90 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can’t choose zero targets. You must choose at least one target.
  • Prices

    Seller Price
    Cardmarket / 2.85 EUR 0.23 EUR
    Cardkingdom / 5.99 USD 0.35 USD
    Manapool / 2.55 USD 0.15 USD
    Tcgplayer / 4.1 USD 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You maydiscarda Mountain card rather than pay this spell's mana cost. Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.

    Pyrotechnics #263 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect creates a copy of Pyrotechnics, the number of targets and division of damage can’t be changed. The effect that creates the copy may allow you to change the targets, however.
  • If some but not all of Pyrotechnics’s targets become illegal, you can’t change the division of damage. Damage that would have been dealt to illegal targets simply isn’t dealt.
  • You choose how the damage is divided as you cast the spell, not as it resolves. Each target must be assigned at least 1 damage.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.12 EUR
    Manapool 0.15 USD
    Tcgplayer 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Pyrotechnics deals 4 damage divided as you choose among any number of targets.