cache exists in db ManaHive.net - #1 Magic The Gathering Card Search Engine, Probably
BETA

5 Cards Found

AI 🤖 Find me cards equivalent to: Flickering Spirit

Equivalent cards to Flickering Spirit (White, flicker or self-blink):
1. Mistmeadow Skulk – Similar CMC and evasive abilities, but not a flicker.
2. Flickerwisp – Enters battlefield effect, ETB flicker.
3. Admonition Angel – Flicker/Exile synergies, white, more expensive.
4. Glorious Protector – ETB blink effect for your creatures.

Closest equivalent: Flickerwisp (White, flicker effect, creature). Both are white creatures that interact with blinking/exiling permanents, though their abilities differ (self-flicker vs ETB flicker).

Results:

Admonition Angel #1 Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Admonition Angel's landfall ability and its last ability are linked. The last ability refers only to cards exiled with its landfall ability.
  • If Admonition Angel's landfall ability triggers, but the Angel leaves the battlefield before it resolves, its last ability will trigger and resolve first. All previously exiled cards will be returned to the battlefield. Then the landfall ability will resolve and exile the targeted permanent forever.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 2.16 USD / 24.25 USD
    Cardmarket 1.05 EUR / 13.58 EUR
    Cardsphere 1.9 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

    Flickering Spirit #17 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Flickering Spirit's ability is activated, any "as this enters" choices for it are made by its owner, not its previous controller.
  • When the ability resolves, Flickering Spirit is exiled, then immediately returned to the battlefield. It returns as a "new" creature. Any counters, Auras, and so on are removed. Any spells or abilities targeting Flickering Spirit no longer target it.
  • If a token copy of Flickering Spirit uses its activated ability, the token will not return to the battlefield, because of the rule that says tokens that leave the battlefield can't return.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.29 USD
    Cardmarket 0.08 EUR / 0.26 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Exile this creature, then return it to the battlefield under its owner's control.

    Flickerwisp #B4 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. Once the exiled permanent returns, it's considered a new object with no relation to the object that it was.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If the permanent that returns to the battlefield has any abilities that trigger at the beginning of the end step, those abilities won't trigger that turn.
  • The exiled card will return to the battlefield at the beginning of the end step even if Flickerwisp is no longer on the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

    Glorious Protector #12s Creature — Angel Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flash Flying Foretell

    Rules

  • Auras attached to any exiled permanents will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanents will cease to exist. When the cards return to the battlefield, they will be new objects with no connection to the cards that were exiled.
  • Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.
  • Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant (or doesn't have flash), you'll have to wait until your next turn to cast it.
  • Glorious Protector's enters-the-battlefield ability doesn't target any creatures. You choose which non-Angel creatures to exile, if any, as that ability resolves.
  • If Glorious Protector leaves the battlefield before its triggered ability resolves, no creatures will be exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
  • Prices

    Seller Price
    Tcgplayer 1.5 USD
    Cardmarket 0.65 EUR / 1.12 EUR
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell

    Mistmeadow Skulk #84 Creature — Kithkin Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Kithkin
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Protection

    Rules

  • A face-down creature has a mana value of 0, so Mistmeadow Skulk doesn't have protection from it .
  • While a spell with X in its cost is on the stack, its mana value takes the chosen value of X into account. Mistmeadow Skulk can be chosen as a target for a Blaze (which has mana cost {X}{R}) if X is 0 or 1, for example, but it can't be chosen as a target for a Blaze if X is 2 or more.
  • The protection ability means the following: - Mistmeadow Skulk can't be blocked by creatures with mana value 3 or greater. - Mistmeadow Skulk can't be enchanted by Auras with mana value 3 or greater. It also can't be equipped by Equipment with mana value 3 or greater. - Mistmeadow Skulk can't be targeted by spells with mana value 3 or greater. It also can't be targeted by abilities from sources with mana value 3 or greater. - All damage that would be dealt to Mistmeadow Skulk by sources with mana value 3 or greater is prevented.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD
    Cardmarket 0.14 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.05 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink, protection from mana value 3 or greater

    Admonition Angel Creature — Angel Normal - ~$8.59

    Flickering Spirit Creature — Spirit Normal - ~$0.24

    Flickerwisp Creature — Elemental Normal

    Glorious Protector Creature — Angel Cleric Normal - ~$1.07

    Mistmeadow Skulk Creature — Kithkin Rogue Normal - ~$0.15

    Single Scoop: Jenova is Turning Everyone into Mutants! Jenova loves experimenting and her experiments are going to turn all the...
    Much Abrew: Sephiroth Aristocrats (Standard) Now that blocking is unbanned in Standard, is it time for Sephiroth and ...
    Is that a Sleeveless One Ring?! | Commander Clash S18 E18 This week anything goes, and this includes the sleeves!
    The Power of Pauper: No Bans in Pauper! Joe Dyer talks about no bans in Pauper this past BnR!