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"Find me cards equivalent to: Flourishing Bloom-Kin"

Here are some cards equivalent to Flourishing Bloom-Kin in green, focusing on Forest synergy, face-down/disguise mechanics, or ramping Forests:
1. Dungrove Elder — Gets +1/+1 for each Forest you control.
2. Verdeloth the Ancient — Gives all other Saprolings and itself a bonus for each Forest.
3. Nantuko Cultivator — Manipulates lands and draws cards, land synergy.
4. Nissa's Pilgrimage — Searches for Forests, though not a creature.
5. Woodland Bellower — Searches for green creatures, not specifically Forests, but ramp/tutor effect.
6. Ashaya, Soul of the Wild — Power/toughness equal to number of lands, land synergy.


Reason: Each card matches at least one major theme: +1/+1 per Forest, Forest search, ramp, or similar green land synergies. “Flourishing Bloom-Kin” itself excels at both pumping and ramping via Forests.

Found Cards

7 Results

Ashaya, Soul of the Wild

Dungrove Elder

Flourishing Bloom-Kin

Nantuko Cultivator

Nissa's Pilgrimage

Verdeloth the Ancient

Woodland Bellower

Ashaya, Soul of the Wild #DSC-170 Legendary Creature — Elemental

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: */*
Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A land that's a Forest has the intrinsic mana ability "{T}: Add {G}."
  • As long as Ashaya is on the battlefield, it's affected by its second ability and thus its first ability counts itself.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Ashaya may become lethal if lands you control leave the battlefield during that turn.
  • The ability that defines Ashaya's power and toughness applies in all zones, not just the battlefield.
  • You can't play creature cards as lands; you'll still have to cast them as spells, and they'll enter the battlefield as lands (in addition to their other types).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ashaya's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)

    Dungrove Elder #199 Creature — Treefolk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • Dungrove Elder’s ability sets its power and toughness in all zones, not just the battlefield.
  • Dungrove Elder’s power and toughness are each equal to the number of lands you control with the land type Forest, not necessarily lands named Forest.
  • Dungrove Elder’s power and toughness will change as the number of Forests you control changes.
  • Prices

    Seller Price
    Tcgplayer 0.68 USD
    Manapool 0.38 USD
    Cardmarket 0.52 EUR
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.

    Flourishing Bloom-Kin #160 Creature — Plant Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Plant
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Disguise

    Rules

  • A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
  • Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
  • If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
  • If you find only one Forest card with Flourishing Bloom-Kin's last ability, you'll put it onto the battlefield tapped. You won't have the option to put it into your hand.
  • The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
  • The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
  • Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
  • You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD / 0.24 USD
    Cardmarket 0.12 EUR / 0.19 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature gets +1/+1 for each Forest you control. Disguise When this creature is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, thenshuffle

    Nantuko Cultivator #133 Creature — Insect Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect modifies how many +1/+1 counters you put on Nantuko Cultivator, the number of cards you draw isn't modified. Likewise, if an effect modifies how many cards you draw, the number of +1/+1 counters you put on Nantuko Cultivator won't be modified.
  • You discard, put counters, and draw all while Nantuko Cultivator's ability is resolving. Nothing can happen between the three, and no player may choose to take actions.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD / 12.99 USD
    Tcgplayer 0.34 USD / 8.79 USD
    Manapool / 2.7 USD 0.15 USD
    Cardmarket / 5.11 EUR 0.21 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you maydiscardany number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.

    Nissa's Pilgrimage #190 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
  • If the spell mastery ability applies, and you find three basic Forest cards, one of them will be put onto the battlefield tapped and two of them will be put into your hand.
  • If you only find one basic Forest card, you’ll put it onto the battlefield tapped. You won’t be able to put it into your hand, even if you want to.
  • Prices

    Seller Price
    Manapool / 0.39 USD 0.15 USD
    Tcgplayer / 0.82 USD 0.27 USD
    Cardkingdom 0.39 USD / 2.49 USD
    Cardmarket / 1.58 EUR 0.36 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Thenshuffle Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

    Verdeloth the Ancient #88 Legendary Creature — Treefolk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 6
    Power/Toughness: 4/7
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Kicker

    Rules

  • Verdeloth won't give himself +1/+1 unless he somehow becomes a Saproling.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.7 USD / 6.5 USD
    Manapool 0.42 USD / 4.76 USD
    Cardkingdom 0.69 USD / 5.99 USD
    Cardmarket 0.53 EUR / 3.72 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker (You may pay an additional as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.

    Woodland Bellower #207 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/5
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a card has {X} in its mana cost, X is 0.
  • Prices

    Seller Price
    Tcgplayer 4.78 USD / 33 USD
    Cardkingdom / 49.99 USD 7.49 USD
    Manapool / 35.94 USD 4.16 USD
    Cardmarket 4.37 EUR / 17.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may search your library for a nonlegendary green creature card with mana value 3 or less, put it onto the battlefield, thenshuffle