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"Find me cards equivalent to: Fluxcharger"

Cards equivalent to Fluxcharger (red & blue, cares about instants/sorceries, interacts with P/T):
1. Nivix Cyclops — Creature — Cyclops, {1}{U}{R}, Whenever you cast an instant or sorcery, Nivix Cyclops gets +3/+0 until end of turn and can attack as though it didn't have defender.
2. Crackling Drake — {U}{U}{R}{R}, its power equals your instant/sorcery count, also draws a card on ETB.
3. Spellheart Chimera — {1}{U}{R}, Flying, Trample, P/T equal to instant/sorcery cards in graveyard.

All care about instants/sorceries and are blue/red creatures. Fluxcharger allows P/T switch, which is unique among them, but these share similar synergy.

Found Cards

4 Results

Crackling Drake

Fluxcharger

Nivix Cyclops

Spellheart Chimera

Crackling Drake #362 Creature — Drake

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: */4
Types:
  • Creature
  • SubTypes:
  • Drake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If any exiled cards you own are face down, they have no characteristics. If they're normally instants or sorceries, they won't be counted.
  • The ability that defines Crackling Drake's power works in all zones.
  • Prices

    Seller Price
    Tcgplayer 0.18 USD / 0.34 USD
    Cardmarket / 0.68 EUR 0.28 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.36 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When this creature enters, draw a card.

    Fluxcharger #71 Creature — Weird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 1/5
    Types:
  • Creature
  • SubTypes:
  • Weird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
  • Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
  • Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
  • Prices

    Seller Price
    Manapool / 0.18 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.35 EUR 0.05 EUR
    Tcgplayer / 0.1 USD 0.09 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever you cast an instant or sorcery spell, you may switch this creature's power and toughness until end of turn.

    Nivix Cyclops #87 Creature — Cyclops

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Cyclops
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • Nivix Cyclops still has defender after its triggered ability resolves, although it will be able to attack.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.35 USD
    Tcgplayer / 0.65 USD 0.07 USD
    Manapool / 0.51 USD 0.15 USD
    Cardmarket 0.09 EUR / 0.8 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

    Spellheart Chimera #204 Creature — Chimera

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: */3
    Types:
  • Creature
  • SubTypes:
  • Chimera
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • The ability that defines Spellheart Chimera's power functions in all zones, not just the battlefield.
  • Prices

    Seller Price
    Tcgplayer / 0.51 USD 0.16 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.22 USD 0.15 USD
    Cardmarket 0.18 EUR / 0.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.