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4 Cards Found

AI 🤖 Find me cards equivalent to: Fog of Gnats

Cards equivalent to Fog of Gnats (black, flying, regenerates):

  • Will-o'-the-Wisp – 1-mana, flying, can regenerate itself
  • Drudge Skeletons – 2-mana, can regenerate, not flying but similar effect in black
  • Nether Shadow – black, self-recurring creature, similar hard to kill theme


Reason: Looking for black creatures with regeneration and/or flying, like Fog of Gnats.

Results:

Drudge Skeletons #107† Creature — Skeleton

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Skeleton
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Fog of Gnats #53 Creature — Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 2.96 USD
    Cardmarket 0.09 EUR / 2.75 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD / 2.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Regenerate this creature.

    Nether Shadow #35 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Note that bringing the Shadow back onto the battlefield from the graveyard is not a spell, it is an ability. It can't be countered with something that counters spells.
  • Since it enters due to triggering at the beginning of upkeep, it is not possible to get an infinite loop with four Nether Shadows.
  • A card is "above" another card in your graveyard if it was put into that graveyard later.
  • If an effect or rule puts two or more cards into the same graveyard at the same time, the owner of those cards may arrange them in any order.
  • Players may not rearrange the cards in their graveyards.
  • Say you're the owner of both a permanent and an Aura that's attached to it. If both the permanent and the Aura are destroyed at the same time (by Akroma's Vengeance, for example), you decide the order they're put into your graveyard. If just the enchanted permanent is destroyed, it's put into your graveyard first. Then, after state-based actions are checked, the Aura (which is no longer attached to anything) is put into your graveyard on top of it.
  • The last thing that happens to a resolving instant or sorcery spell is that it's put into its owner's graveyard. Example: You cast Wrath of God. All creatures on the battlefield are destroyed. You arrange all the cards put into your graveyard this way in any order you want. The other players in the game do the same to the cards that are put into their graveyards. Then you put Wrath of God into your graveyard, on top of the other cards.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.

    Will-o'-the-Wisp #137 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying (This creature can't be blocked except by creatures with flying or reach.) : Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

    Drudge Skeletons Creature — Skeleton Normal - ~$0.1

    Fog of Gnats Creature — Insect Normal - ~$1.25

    Nether Shadow Creature — Spirit Normal

    Will-o'-the-Wisp Creature — Spirit Normal - ~$2

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