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"Find me cards equivalent to: Forbidden Crypt"

Equivalent cards (similar effect, same color and type as Forbidden Crypt):
1. Yawgmoth's Agenda – Enchantment, black, lets you play cards from your graveyard, exiles them afterward.
2. Erebos's Intervention – Not an enchantment but interacts with graveyards in black.
3. Necromancy – Enchantment, black, returns creatures from your graveyard.
4. Oversold Cemetery – Enchantment, black, returns creature cards from graveyard to hand.


Reason:
True replacements are rare. Yawgmoth's Agenda is most similar: changes graveyard interaction and uses exile. Necromancy and Oversold Cemetery recur cards from graveyard.

Found Cards

5 Results

Erebos's Intervention

Forbidden Crypt

Necromancy

Oversold Cemetery

Yawgmoth's Agenda

Erebos's Intervention #94 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you choose the first mode and the target creature is an illegal target by the time Erebos’s Intervention tries to resolve, the spell won’t resolve. You won’t gain X life.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 1.49 USD
    Manapool / 0.41 USD 0.45 USD
    Cardmarket 0.49 EUR / 0.78 EUR
    Tcgplayer 0.59 USD / 0.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Target creature gets -X/-X until end of turn. You gain X life. • Exile up to twice X target cards from graveyards.

    Forbidden Crypt #124 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If more than one card is being drawn due to a single effect, apply the replacement as if the cards were being drawn one at a time.
  • It will replace itself being sent to the graveyard, and exile itself.
  • The second ability is a replacement effect, not a triggered ability. The card never gets to the graveyard.
  • The “if you can’t” in the first ability refers to putting the card in your hand, as well as being unable to choose a card. Thus, if you can’t choose a card during resolution, you lose the game.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Tcgplayer 1.07 USD
    Manapool 0.6 USD
    Cardmarket 0.89 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.

    Necromancy #9 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The bringing of the creature onto the battlefield and then putting Necromancy on it is all done as part of the resolution.
  • When putting a card onto the battlefield that requires a definition for its value or some other choice, you do what is needed to define the value or make the choice.
  • Necromancy enters as an enchantment and then becomes an Enchant Creature Aura as a triggered ability upon entering. It follows all the rules for Auras from then on.
  • If the creature card put onto the battlefield has protection from black (or anything that prevents this from legally being attached), this won't be able to attach to it. Then this will go to the graveyard as a state-based action, causing the creature to be sacrificed.
  • The sacrifice occurs only if you cast it using its own ability. If you cast it using some other effect (for example, if another effect allowed you to cast it as though it had flash), then it won't be sacrificed.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.

    Oversold Cemetery #160 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Oversold Cemetery’s ability will check your graveyard as your upkeep begins, before any player has the opportunity to take any actions. If you have fewer than four creature cards in your graveyard at that time, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If you have fewer than four creature cards in your graveyard at that point, the ability won’t have any effect.
  • Prices

    Seller Price
    Cardkingdom / 59.99 USD 6.49 USD
    Cardmarket / 14.52 EUR 2.34 EUR
    Tcgplayer / 62.99 USD 5.02 USD
    Manapool / 36.47 USD 3.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

    Yawgmoth's Agenda #INV-135 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It will exile itself if it is going to the graveyard from the battlefield.
  • The cards in your graveyard are not considered to be in your hand for any reason. For example, you can't discard them.
  • You count spells that were cast this turn before this card enters. (The Invasion FAQ is not correct on this point.)
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You can't cast more than one spell each turn. You may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.