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"Find me cards equivalent to: Fraying Sanity"

Equivalent cards to Fraying Sanity (type: Enchantment — Aura Curse, color: U):
1. Curse of the Bloody Tome — Enchantment – Aura Curse, Blue, mills 2 at each upkeep (different trigger, but blue curse mill).
2. Curse of the Swine — Not an Aura Curse or similar effect, so not equivalent.
3. Curse of Inertia — Blue Aura Curse, but not mill.

Closest equivalents are blue Aura Curses with mill, so Fraying Sanity and Curse of the Bloody Tome are the most similar, but Fraying Sanity is unique in its effect. Blue enchantments that curse/mill together are rare.

Found Cards

4 Results

Curse of Inertia

Curse of the Bloody Tome

Curse of the Swine

Fraying Sanity

Curse of Inertia #36 Enchantment — Aura Curse

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.
  • Curse is an enchantment type, not a creature type (or any other kind of subtype).
  • Curse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.
  • Each of the Curses can be attached to any player, including the player who cast the Curse.
  • Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.
  • The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.
  • The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.
  • Prices

    Seller Price
    Cardmarket / 0.14 EUR 0.22 EUR
    Tcgplayer 0.31 USD
    Manapool 0.15 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

    Curse of the Bloody Tome #50 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Mill

    Rules

  • If the enchanted player has only one card in their library, they put that card into their graveyard.
  • Prices

    Seller Price
    Manapool / 0.39 USD 0.15 USD
    Tcgplayer 0.2 USD / 0.79 USD
    Cardkingdom 0.79 USD
    Cardmarket 0.17 EUR / 0.49 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.

    Curse of the Swine #149 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.23 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Tcgplayer 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.

    Fraying Sanity #987 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Mill

    Rules

  • Fraying Sanity's triggered ability counts the number of cards that were put into the enchanted player's graveyard during the turn, even if Fraying Sanity wasn't on the battlefield at the time those cards were put there, and even if those cards have left that graveyard.
  • The value of X is determined only as Fraying Sanity's triggered ability resolves. For example, if three Fraying Sanity Auras are attached to one player who had four cards put into their graveyard this turn, X will be four for the first ability to resolve, eight for the second, and sixteen for the third.
  • Prices

    Seller Price
    Tcgplayer 2.66 USD
    Cardkingdom 2.99 USD
    Cardmarket 0.71 EUR
    Manapool 2.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.