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"Find me cards equivalent to: Frenzied Baloth"

Similar cards to Frenzied Baloth with the same color (Green, G) and similar can't be countered or protection from counterspells mechanics:
1. Carnage Tyrant

  • Can't be countered, trample, hexproof.

    Reason: Similar protection and stats, Green.
    2. Shifting Ceratops
  • Can't be countered, protection from blue.

    Reason: Shares uncounterable trait, Green.
    3. Destiny Spinner
  • Creature and enchantment spells you control can't be countered.

    Reason: Team-wide uncounterable effect, Green.

Including your input card for reference:

  • Frenzied Baloth
  • Can't be countered, trample, haste, team can't be countered, damage can't be prevented.

These are the closest equivalents in Green.

Found Cards

4 Results

Carnage Tyrant

Destiny Spinner

Frenzied Baloth

Shifting Ceratops

Carnage Tyrant #1174 Creature — Dinosaur

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: 7/6
Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 6.01 USD / 5.06 USD
    Cardkingdom / 5.99 USD 5.49 USD
    Manapool / 8.33 USD 5.36 USD
    Cardmarket 4.86 EUR / 4.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Trample, hexproof

    Destiny Spinner #168 Enchantment Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A spell or ability that counters spells can still target spells that can't be countered. When that spell or ability resolves, the uncounterable spell won't be countered, but any additional effects of the countering spell or ability will still happen.
  • Destiny Spinner's activated ability doesn't untap the land that becomes a creature.
  • Destiny Spinner's first ability applies only while it's on the battlefield. While it's a spell, it can be countered.
  • If you activate Destiny Spinner's ability more than once in a turn, the value of X may be different each time. If you choose the same land as the target more than once, the most recent effect (and most recent value of X) applies.
  • If you control no enchantments at the time Destiny Spinner's activated ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard unless another effect is raising its toughness.
  • The value of X is determined only as Destiny Spinner's activated ability resolves. Once that happens, the creature's base power and toughness won't change later in the turn even if the number of enchantments you control changes.
  • Prices

    Seller Price
    Cardkingdom 2.79 USD / 6.99 USD
    Tcgplayer / 4.39 USD 1.62 USD
    Manapool 1.22 USD / 2.05 USD
    Cardmarket 0.8 EUR / 2.8 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

    Frenzied Baloth #183s Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample

    Rules

  • A spell or ability that counters spells can still target Frenzied Baloth. When that spell or ability resolves, Frenzied Baloth won’t be countered, but any additional effects of the countering spell or ability will still happen. The same is true for creature spells you control while you control Frenzied Baloth.
  • Frenzied Baloth’s last ability only stops combat damage from being prevented by effects that specifically use the word “prevent.”
  • Protection prevents damage, so protection will be unable to prevent combat damage while Frenzied Baloth is on the battlefield.
  • Prices

    Seller Price
    Cardkingdom 5.49 USD
    Tcgplayer 4.38 USD
    Cardmarket 3.21 EUR
    Manapool 4.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Trample, haste Creature spells you control can't be countered. Combat damage can't be prevented.

    Shifting Ceratops #194s Creature — Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Protection

    Rules

  • A spell or ability that counters spells can still target Shifting Ceratops. When that spell or ability resolves, Shifting Ceratops won't be countered, but any additional effects of that spell or ability will still happen.
  • Multiple instances of reach, trample, and/or haste on the same creature are redundant.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Manapool 1.25 USD
    Cardmarket 1.53 EUR
    Tcgplayer 2.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell can't be countered. Protection from blue (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue.) : This creature gains your choice of reach, trample, or haste until end of turn.