cache exists in db ManaHive.com - #1 Magic The Gathering Card Search Engine, Probably
BETA

5 Cards Found

AI 🤖 Find me cards equivalent to: Frenzied Fugue

Equivalent cards to Frenzied Fugue (Red, Aura, Control effect):
1. Hijack – Lets you gain control of target artifact or creature until end of turn.
2. Mark of Mutiny – Similar temporary control, adds a +1/+1 counter.
3. Inflame – Red aura granting control (not a direct control magic clone, but interacts with damaged creatures).
4. Unwilling Recruit – Steal and boost a creature until end of turn.


Reason: All these are red cards that temporarily gain control of opponent’s creatures—matching the color and theme of Frenzied Fugue.

Results:

Frenzied Fugue #C16-18 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The triggered ability triggers both when Frenzied Fugue enters the battlefield and at the beginning of your upkeep. You don't have to choose only one.
  • You won't control the enchanted permanent as your upkeep begins. Any "at the beginning of your upkeep" abilities it has won't trigger during your upkeep (unless you already controlled the permanent). Similarly, if you have an "at the beginning of your upkeep" ability that targets a permanent you control, that ability can't target it.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Cardkingdom 0.69 USD
    Cardsphere 0.21 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant permanent When this Aura enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.

    Hijack #118 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can target and gain control of an untapped artifact or creature this way. You can also untap an artifact or creature you already control and give it haste.
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.34 USD
    Cardmarket 0.1 EUR / 0.33 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.19 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.

    Inflame #91 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 2.5 USD
    Cardmarket 0.09 EUR / 1.25 EUR
    Cardkingdom 0.79 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Inflame deals 2 damage to each creature dealt damage this turn.

    Mark of Mutiny #47 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Mark of Mutiny can target any creature, even one that you already control or that is already untapped.
  • The +1/+1 counter remains on the creature after the control-changing effect ends.
  • Prices

    Seller Price
    Tcgplayer 0.46 USD
    Cardmarket 0.13 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Put a +1/+1counteron it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

    Unwilling Recruit #64 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You may target a creature you already control with Unwilling Recruit. If you do, you’ll gain control of that creature (which usually won’t have any visible effect), untap it, and it’ll get +X/+0 until end of turn.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.95 USD
    Cardmarket 0.14 EUR / 0.49 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Cardsphere 0.29 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.

    Frenzied Fugue Enchantment — Aura Normal - ~$2.96

    Hijack Sorcery Normal - ~$1.88

    Inflame Instant Normal - ~$2.4

    Mark of Mutiny Sorcery Normal - ~$2.58

    Unwilling Recruit Sorcery Normal - ~$2.01

    Podcast 556: Pigs and Slop Pigs, slop and everything else about this week in Magic.
    Against the Odds: Infinite Warp Combo (Standard) What are the odds of warping our way into infinite life, mana, and drain...
    Weekly Update (Oct 05): Why Magic is How it Is in 2025 This week in MTG news: Why Magic is How it Is in 2025.
    Single Scoop: Iron Spider/Fizik is The New Steel Overseer Steel Overseer was great for Affinity of old but thanks to Iron Spider /...