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"Find me cards equivalent to: Frenzied Saddlebrute"

Equivalent cards to Frenzied Saddlebrute (with similar color and effect—granting attack-related haste or affecting combat for all creatures):
1. Fervor – Red enchantment, gives all your creatures haste.
2. Ogre Battledriver – Red creature, gives creatures you control haste and +2/+0.
3. Temur Ascendancy – Temur (red, green, blue) enchantment, your creatures have haste.
4. Purphoros, Bronze-Blooded – Red legendary creature, gives your creatures haste.
5. Frenzied Saddlebrute – Your original search card.


Reason: There are not many cards that allow all creatures to attack as though they had haste, but these red cards similarly grant haste or attack advantages in the same color. No other red card exactly mirrors the all creatures can attack... wording except Frenzied Saddlebrute.

Found Cards

5 Results

Fervor

Frenzied Saddlebrute

Ogre Battledriver

Purphoros, Bronze-Blooded

Temur Ascendancy

Fervor #29 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an attacking creature loses haste, perhaps because Fervor leaves the battlefield after attackers have been declared, it won't be removed from combat.
  • Prices

    Seller Price
    Manapool 1.56 USD / 2.01 USD
    Cardkingdom 3.99 USD
    Cardmarket 1.78 EUR / 2.16 EUR
    Tcgplayer 1.79 USD / 3.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have haste. (They can attack and as soon as they come under your control.)

    Frenzied Saddlebrute #CMR-180 Creature — Orc Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Frenzied Saddlebrute doesn't cause any creatures to gain haste. It just allows all creatures (including those you don't control) to attack as though they had haste if they're attacking your opponents or their planeswalkers.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.39 USD
    Tcgplayer 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste.

    Ogre Battledriver #227 Creature — Ogre Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Ogre
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.24 EUR
    Manapool 0.15 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)

    Purphoros, Bronze-Blooded #150 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 7/6
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.
  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
  • Counters put on a God remain on it while it’s not a creature, even if they have no effect.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
  • The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Prices

    Seller Price
    Manapool 6.97 USD / 6.51 USD
    Cardmarket 2.74 EUR / 2.54 EUR
    Cardkingdom 6.49 USD / 6.99 USD
    Tcgplayer / 6.12 USD 6.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Other creatures you control have haste. : You may put a red creature card or an artifact creature card from your hand onto the battlefield.Sacrificeit at the beginning of the next end step.

    Temur Ascendancy #305 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven't been under your control since the turn began and don't otherwise have haste, they can't attack this turn. If they've already attacked, they remain attacking creatures.
  • If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can't be used to raise the creature's power in time to have Temur Ascendancy's last ability trigger or to lower it in time to stop it from triggering.
  • Once the last ability of Temur Ascendancy has triggered, lowering the power of the creature won't stop you from drawing a card.
  • Prices

    Seller Price
    Manapool 1.86 USD
    Tcgplayer 1.74 USD
    Cardmarket 2.46 EUR / 2.25 EUR
    Cardkingdom 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.