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6 Cards Found

AI 🤖 Find me cards equivalent to: Freyalise's Winds

Equivalent cards to Freyalise's Winds (green, cumulative upkeep/tap effects):

  • Winter Blast (taps creatures)
  • Root Maze (lands/artifacts enter tapped)
  • Natural Affinity (animates lands, enables subsequent tapping)
  • Living Plane (all lands become 1/1 creatures, can be tapped out)
  • Mana Vortex (similar cumulative resource denial)

All share green color and mass tapping/resource denial themes.

Results:

Freyalise's Winds #119 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • During your untap step, first you determine which of your permanents will untap, then you untap them. If you control a permanent that says “You may choose not to untap [this permanent] during your untap step” and you decide not to untap it, no wind counters will be removed from it because it wouldn’t untap. The same is true for a permanent you control that wouldn’t untap due to a spell or ability (such as the one from Barl’s Cage).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a permanent becomes tapped, put a windcounteron it. If a permanent with a windcounteron it would untap during its controller's untap step, remove all wind counters from it instead.

    Living Plane #127 World Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
  • A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of their most recent turn.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All lands are 1/1 creatures that are still lands.

    Mana Vortex #31 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Mana Vortex’s third ability is a “state trigger.” Once a state trigger triggers, it won’t trigger again as long as the ability is on the stack. If the ability is countered and the trigger condition is still true, it will immediately trigger again.
  • When you cast Mana Vortex, its first ability triggers and goes on the stack on top of the Mana Vortex spell. The triggered ability resolves first. When it resolves, you either sacrifice a land or you counter Mana Vortex.
  • Prices

    Seller Price
    Tcgplayer 15.15 USD
    Cardmarket 15.64 EUR
    Cardkingdom 16.99 USD
    Cardsphere 14.88 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you cast this spell,counterit unless yousacrificea land. At the beginning of each player's upkeep, that player sacrifices a land of their choice. When there are no lands on the battlefield,sacrificethis enchantment.

    Natural Affinity #260 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • Prices

    Seller Price
    Tcgplayer 3.88 USD / 33.89 USD
    Cardmarket 0.91 EUR / 21.81 EUR
    Cardkingdom 2.29 USD / 49.99 USD
    Cardsphere 2.42 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All lands become 2/2 creatures until end of turn. They're still lands.

    Root Maze #250 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 5.68 USD
    Cardmarket 4.06 EUR
    Cardkingdom 6.99 USD
    Cardsphere 5.29 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Artifacts and lands enter tapped.

    Winter Blast #46 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Checks if the creatures are Flying on resolution and not on announcement. It’s not a targeting restriction.
  • Winter Blast can target tapped creatures. If they have flying, the second part of the effect will still affect them.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

    Freyalise's Winds Enchantment Normal

    Living Plane World Enchantment Normal

    Mana Vortex Enchantment Normal - ~$15.67

    Natural Affinity Instant Normal - ~$16.46

    Root Maze Enchantment Normal - ~$5.5

    Winter Blast Sorcery Normal

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