cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Frostveil Ambush"

Equivalent cards to Frostveil Ambush (Blue instants that tap creatures and/or prevent untapping, possibly with cycling):
1. Sleep – Sorcery, but does similar (tap up to two creatures, don't untap).
2. Gridlock – Instant, tap any number of target creatures, but no untap prevention.
3. Capture Sphere – Enchantment, has flash (like an instant), taps and prevents untapping of one creature.
4. Chilling Grasp – Instant, tap up to two creatures, those creatures don’t untap in the next step (but only for nonwhite).
5. Frost Breath – Instant, tap two creatures, prevent untapping.
6. Aetherize – Instant, bounces all attacking creatures - a bit different but blue and instant-speed defense.

Closest equivalents: Frost Breath and Chilling Grasp (though Chilling Grasp has a color restriction). No common blue instant with both exact effects and cycling except Frostveil Ambush.

Found Cards

7 Results

Aetherize

Capture Sphere

Chilling Grasp

Frost Breath

Frostveil Ambush

Gridlock

Sleep

Aetherize #1667 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An "attacking creature" is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat. There's no such thing as an attacking creature outside of the combat phase.
  • Prices

    Seller Price
    Cardmarket / 14.46 EUR 15.43 EUR
    Cardkingdom 24.99 USD
    Manapool 21.68 USD / 16.91 USD
    Tcgplayer 18.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all attacking creatures to their owner's hand.

    Capture Sphere #47 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.15 USD 0.07 USD
    Cardmarket / 0.08 EUR 0.06 EUR
    Manapool 0.15 USD / 0.25 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

    Chilling Grasp #50 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Cardmarket / 0.22 EUR 0.08 EUR
    Tcgplayer 0.09 USD / 0.23 USD
    Manapool / 0.35 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Frost Breath #54 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Frost Breath can target tapped creatures. If a targeted creature is already tapped when the spell resolves, that creature just remains tapped and doesn't untap during its controller's next untap step.
  • Prices

    Seller Price
    Manapool / 0.25 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.27 EUR 0.06 EUR
    Tcgplayer / 0.1 USD 0.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

    Frostveil Ambush #52 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • Frostveil Ambush can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer / 0.26 USD 0.05 USD
    Cardmarket / 0.25 EUR 0.12 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling (,Discardthis card: Draw a card.)

    Gridlock #36 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 0.35 USD
    Tcgplayer / 1.48 USD 0.17 USD
    Cardmarket 0.17 EUR / 0.55 EUR
    Manapool / 0.39 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap X target nonland permanents.

    Sleep #106 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The second part of Sleep’s ability affects all creatures the targeted player controls as Sleep resolves, not only the ones that Sleep actually caused to become tapped.
  • Prices

    Seller Price
    Manapool 0.26 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.13 EUR
    Tcgplayer 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.