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"Find me cards equivalent to: Fugitive of the Judoon"

Equivalent cards to Fugitive of the Judoon should be green Sagas with similar multi-step, creature-generating or tutoring effects. Options are quite limited, but here are some close equivalents:
1. Fugitive of the Judoon
— Your searched card, green Saga, token creation, investigate, and tutor.
2. The First Iroan Games
— Green Saga.
I: Create a 1/1 Human token.
II: Put counters on a creature.
III: If you control three or more creatures, draw two cards.
IV: Create a Gold token.

Reason: Similar token and resource generation, multi-chapter green Saga.

3. The Elspeth Conquers Death (White, not mono-green, but closest in sequence)
— White Saga.
I: Exile permanent.
II: Opponent spells cost more.
III: Return creature or planeswalker from graveyard with counter.

Reason: Multi-chapter, includes exile and return ability.

Mono-green Sagas with similar unique, multi-step impacts are rare; The First Iroan Games is closest in color and structure. Consider broader horizons with Sagas outside mono-green if looking for similar complexity.

Found Cards

2 Results

Fugitive of the Judoon

The First Iroan Games

Fugitive of the Judoon #103 Enchantment — Saga

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Investigate

    Rules

  • The last ability can find any card with the Doctor creature type, not just a card with "Doctor" in the name.
  • Prices

    Seller Price
    Manapool / 0.31 USD 0.15 USD
    Cardmarket 0.12 EUR / 0.33 EUR
    Tcgplayer 0.18 USD / 0.33 USD
    Cardkingdom / 0.49 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter III.) I — Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token. II — Investigate. III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, thenshuffle

    The First Iroan Games #170 Enchantment — Saga

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Saga
  • Languages:
    Layout:
    Saga
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A Gold token is a colorless Gold artifact token with "Sacrifice this artifact: Add one mana of any color."
  • A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
  • As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
  • Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
  • If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
  • Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
  • Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
  • Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 0.99 USD
    Cardmarket 0.39 EUR / 0.98 EUR
    Manapool / 0.35 USD 0.31 USD
    Tcgplayer 0.43 USD / 0.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (As this Saga enters and after your draw step, add a lorecounterSacrificeafter IV.) I — Create a 1/1 white Human Soldier creature token. II — Put three +1/+1 counters on target creature you control. III — If you control a creature with power 4 or greater, draw two cards. IV — Create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")