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AI 🤖 Find me cards equivalent to: Full Moon's Rise

Equivalent cards to Full Moon's Rise (green, Werewolf synergy, pump effect) include:
1. Howlpack Resurgence – Also a green enchantment that buffs and protects Werewolves.
2. Moonmist – Green instant that helps with transforming Werewolves and protects them.
3. Nightpack Ambusher – Green creature that buffs Wolves and Werewolves.


Reason: These cards all boost or protect Wolves/Werewolves in green, matching Full Moon's Rise.

Results:

Full Moon's Rise #180 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • In order to regenerate Werewolves involved in combat, you must sacrifice Full Moon’s Rise before combat damage is assigned. This means they will lose the +1/+0 and trample bonuses before combat damage assignment.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD / 7.76 USD
    Cardmarket 0.84 EUR / 3.73 EUR
    Cardkingdom 0.69 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.

    Howlpack Resurgence #211 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flash

    Rules

  • A creature that is both a Werewolf and a Wolf will only get +1/+1 from Howlpack Resurgence’s last ability.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 4.28 USD
    Cardmarket 0.33 EUR / 2.37 EUR
    Cardkingdom 0.35 USD / 2.49 USD
    Cardsphere 0.33 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

    Moonmist #54 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Transform

    Rules

  • Moonmist causes any double-faced Human to transform, not just Werewolves.
  • Moonmist will prevent combat damage dealt by a creature that isn’t a Werewolf or a Wolf even if that creature wasn’t on the battlefield (or was a Werewolf or a Wolf) when Moonmist resolved.
  • Whether or not a creature is a Werewolf or a Wolf is checked only as combat damage is dealt. If the creature isn’t a Werewolf or a Wolf at that time, its combat damage will be prevented.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

    Nightpack Ambusher #185 Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Abilities/Keywords

    Flash

    Rules

  • A creature that’s both a Wolf and a Werewolf gets only +1/+1 from Nightpack Ambusher’s ability.
  • Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other Wolves and Werewolves you control may become lethal if Nightpack Ambusher leaves the battlefield during that turn.
  • If you cast a spell that was countered, Nightpack Ambusher’s last ability doesn’t trigger.
  • Nightpack Ambusher looks at the entire turn to see if you have cast a spell, even if Nightpack Ambusher wasn’t on the battlefield when that spell was cast. Notably, you won’t get a Wolf token during your end step if you cast Nightpack Ambusher during your turn.
  • Prices

    Seller Price
    Tcgplayer 7.01 USD
    Cardmarket 8.2 EUR / 4.95 EUR
    Cardkingdom 4.99 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

    Full Moon's Rise Enchantment Normal - ~$3.39

    Howlpack Resurgence Enchantment Normal - ~$2.7

    Moonmist Instant Normal

    Nightpack Ambusher Creature — Wolf Normal - ~$5.97

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