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"Find me cards equivalent to: Galadriel, Light of Valinor"

Equivalent cards to Galadriel, Light of Valinor (which is green/white and cares about +1/+1 counters, card draw, and board presence) include:
1. Shalai, Voice of Plenty (green/white, offers protection and interacts with counters)
2. Cathars' Crusade (white, adds +1/+1 counters to creatures)
3. Abzan Falconer (white, gives creatures with +1/+1 counters flying)
4. Toothy, Imaginary Friend (blue, draws cards with counter interaction; not Selesnya but good if splashable.)

These cards share synergy with +1/+1 counters and/or the ability to protect or draw.

Found Cards

5 Results

Abzan Falconer

Cathars' Crusade

Galadriel, Light of Valinor

Shalai, Voice of Plenty

Toothy, Imaginary Friend

Abzan Falconer #2 Creature — Human Soldier

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Outlast

    Rules

  • Several creatures with outlast also grant an ability to creatures you control with +1/+1 counters on them, including themselves. These counters could come from an outlast ability, but any +1/+1 counter on the creature will count.
  • The cost to activate a creature's outlast ability includes the tap symbol ({T}). A creature's outlast ability can't be activated unless that creature has been under your control continuously since the beginning of your turn.
  • Prices

    Seller Price
    Cardmarket / 0.8 EUR 0.15 EUR
    Manapool 0.2 USD / 1.16 USD
    Cardkingdom / 4.49 USD 0.59 USD
    Tcgplayer 0.27 USD / 2.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Outlast (, : Put a +1/+1counteron this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1counteron it has flying.

    Cathars' Crusade #95 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature that entered and caused the ability to trigger will also get a +1/+1 counter, provided it's still on the battlefield when the ability resolves.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD
    Cardmarket / 3 EUR 4.11 EUR
    Manapool 5.99 USD
    Tcgplayer 9.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, put a +1/+1counteron each creature you control.

    Galadriel, Light of Valinor #498 Legendary Creature — Elf Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • If all three modes have been chosen this turn, Galadriel, Light of Valinor's triggered ability is removed from the stack with no effect.
  • If multiple creatures enter the battlefield simultaneously, you must still choose different modes for each instance of the triggered ability that's put onto the stack. If more than three creatures enter the battlefield simultaneously, that choice is made only for the first three.
  • It doesn't matter who has chosen any particular mode. For example, say you control Galadriel, Light of Valinor and have chosen the first two modes this turn. If an opponent gains control of Galadriel, that player can choose only the third mode this turn.
  • The phrase "that hasn't been chosen this turn" refers only to that specific Galadriel, Light of Valinor. If Galadriel leaves the battlefield and then returns to the battlefield later in the turn, it will be a new object with no memory of the modes chosen when it was previously on the battlefield.
  • Prices

    Seller Price
    Manapool 32.32 USD / 29.17 USD
    Cardkingdom / 19.99 USD 39.99 USD
    Tcgplayer / 15.69 USD 20.98 USD
    Cardmarket 17.31 EUR / 15.74 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add . • Put a +1/+1counteron each creature you control. • Scry 2, then draw a card.

    Shalai, Voice of Plenty #35s Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 7.56 USD
    Cardmarket 4.68 EUR
    Manapool 4.99 USD
    Cardkingdom 7.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You, planeswalkers you control, and other creatures you control have hexproof. : Put a +1/+1counteron each creature you control.

    Toothy, Imaginary Friend #1049 Legendary Creature — Illusion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Illusion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
  • If a spell or ability causes you to put cards in your hand without specifically using the word "draw," Toothy's middle ability won't trigger.
  • If enough -1/-1 counters are put on Toothy at the same time to make its toughness 0 or less, the number of +1/+1 counters on it before it got any -1/-1 counters will be used to determine how many cards you draw. For example, if there are two +1/+1 counters on Toothy and it gets three -1/-1 counters, you'll draw two cards.
  • If you draw multiple cards, Toothy's middle ability triggers that many times. If your team also controls Pir, each of those resolving triggered abilities puts two +1/+1 counters on Toothy.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
  • Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
  • The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
  • The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
  • To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
  • Prices

    Seller Price
    Manapool / 31.27 USD 27.91 USD
    Tcgplayer 21.28 USD / 25.67 USD
    Cardkingdom 20.99 USD / 23.99 USD
    Cardmarket 17.61 EUR / 18.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, thenshuffle) Whenever you draw a card, put a +1/+1counteron Toothy. When Toothy leaves the battlefield, draw a card for each +1/+1counteron it.