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"Find me cards equivalent to: Garruk, Caller of Beasts Emblem"

Closest equivalents (green, emblem/token-like effects, similar text) are:

  • Garruk, Caller of Beasts (the planeswalker that creates the emblem)
  • Lurking Predators (enchantment, green: reveals top of library on creature cast)
  • Primeval Bounty (enchantment, green: triggers on creature cast for extra value)
  • Primal Surge (sorcery, green: puts all permanents from library onto battlefield, one-shot effect)


Reason:
No other card is exactly like Garruk, Caller of Beasts Emblem, but these green cards provide similar cheat-into-play or tutoring effects tied to creatures. All are green and reference the original effect searched for.

Found Cards

4 Results

Garruk, Caller of Beasts

Lurking Predators

Primal Surge

Primeval Bounty

Garruk, Caller of Beasts #9995 Legendary Planeswalker — Garruk

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 6
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Garruk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you have Garruk's emblem, the creature card you search for will be put onto the battlefield before the creature spell you cast resolves. The creature card you put onto the battlefield isn't cast, so the ability of the emblem won't retrigger.
  • You choose what green creature card to put onto the battlefield, if any, when the second ability resolves.
  • Prices

    Seller Price
    Tcgplayer 4.37 USD / 4.63 USD
    Manapool 3.11 USD / 4.1 USD
    Cardkingdom / 4.99 USD 5.99 USD
    Cardmarket / 2.87 EUR 2.83 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
    −3 You may put a green creature card from your hand onto the battlefield.
    −7 You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, thenshuffle"

    Lurking Predators #156 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A "creature card" is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards.
  • If an opponent casts a spell, this ability triggers and is put on the stack on top of that spell. This ability will resolve (meaning that a revealed creature card will enter) before the spell resolves.
  • You must put the revealed card onto the battlefield if it's a creature card. If it's not a creature card and you don't put it on the bottom of your library, it stops being revealed and simply remains on top of your library.
  • Prices

    Seller Price
    Manapool 17.84 USD
    Cardmarket 11.11 EUR
    Cardkingdom 19.99 USD
    Tcgplayer 20.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

    Primal Surge #189 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 10
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
  • If putting any of those permanent cards onto the battlefield causes abilities to trigger, those abilities will wait to go on the stack until Primal Surge has finished resolving. Starting with the active player, each player puts their abilities on the stack in any order.
  • If you exile a permanent card that you can’t put onto the battlefield (such as an Aura with nothing legal to enchant) or one you don’t want to put onto the battlefield, Primal Surge finishes resolving.
  • Repeating the process includes the instruction to repeat the process. That is, you’ll keep exiling cards and putting them onto the battlefield until you fail to put a permanent card onto the battlefield.
  • Prices

    Seller Price
    Cardmarket / 13.31 EUR 4.48 EUR
    Cardkingdom 7.99 USD / 29.99 USD
    Manapool / 15.56 USD 3.44 USD
    Tcgplayer / 22.71 USD 5.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.

    Primeval Bounty #421 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Primeval Bounty's first and second abilities will each resolve before the spell that caused them to trigger. They will resolve even if that spell is countered or otherwise leaves the stack without resolving.
  • Prices

    Seller Price
    Cardmarket 0.68 EUR
    Tcgplayer 0.43 USD
    Cardkingdom 0.99 USD
    Manapool 0.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a creature spell, create a 3/3 green Beast creature token. Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control. Landfall — Whenever a land you control enters, you gain 3 life.