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"Find me cards equivalent to: Garruk, Unleashed Emblem"

There are no emblems with exactly the same effect as the Garruk, Unleashed emblem. Closest equivalents in colorless (C) with similar effects:

  • Garruk, Unleashed emblem (your search card): lets you tutor and put a creature directly onto the battlefield at each end step.
  • Karn Liberated emblem: N/A (does not exist).
  • Karn, the Great Creator emblem: N/A (does not exist).
  • 10/10 Emblem tokens from Kiora, Behemoth Beckoner or Garruk, Apex Predator are not relevant as they only affect creatures/draw.

Short reason:
No existing emblem has a similar tutor and cheat-into-play effect, especially not a colorless one. Closest are planeswalker ultimates, not emblems.

Found Cards

5 Results

Garruk, Apex Predator

Garruk, Unleashed

Karn Liberated

Karn, the Great Creator

Kiora, Behemoth Beckoner

Garruk, Apex Predator #210 Legendary Planeswalker — Garruk

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 7
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Garruk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you activate the third ability, and the target creature is an illegal target when the ability tries to resolve, it won’t resolve and none of its effects will happen. You won’t gain any life.
  • The emblem is owned and controlled by the target of the ability that created it. In a multiplayer game, if Garruk’s owner leaves the game, the emblem does not.
  • The emblem’s ability won’t trigger if a creature attacks a planeswalker.
  • The first ability can target and destroy a Garruk planeswalker controlled by another player.
  • Prices

    Seller Price
    Cardmarket / 5.99 EUR 1.08 EUR
    Cardkingdom 0.99 USD / 5.99 USD
    Tcgplayer 1.04 USD / 7.26 USD
    Manapool / 8.22 USD 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1Destroyanother target planeswalker.
    +1 Create a 3/3 black Beast creature token with deathtouch.
    −3Destroytarget creature. You gain life equal to its toughness.
    −8 Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."

    Garruk, Unleashed #183p Legendary Planeswalker — Garruk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Garruk
  • Languages:
    EDH Bracket Attr:
    Tutors
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Garruk's second ability gives him only one loyalty counter, no matter how many opponents control how many more creatures than you do.
  • If Garruk has only two loyalty counters, activating his second loyalty ability results in him dying before it resolves. He won't be there to get a loyalty counter.
  • If the creature you put onto the battlefield with Garruk's emblem's ability during your end step has an ability that triggers at the beginning of your end step, it won't trigger during that end step.
  • Prices

    Seller Price
    Tcgplayer / 2.27 USD 1.22 USD
    Manapool 2.38 USD
    Cardkingdom / 3.49 USD 2.99 USD
    Cardmarket / 1.56 EUR 1 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Up to one target creature gets +3/+3 and gains trample until end of turn.
    −2 Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyaltycounteron Garruk.
    −7 You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, thenshuffle"

    Karn Liberated #1 Legendary Planeswalker — Karn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Karn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
  • After the pregame procedure is complete but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
  • Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
  • If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn's ability are exiled.
  • In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn's ability finishes resolving.
  • In a multiplayer game, any player who left the game before it was restarted with Karn's ability won't be involved in the new game.
  • Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
  • No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
  • Permanents put onto the battlefield due to Karn's ability will have been under the starting controller's control continuously since the beginning of that player's first turn. Creatures among them can attack and their activated abilities with {T} in the cost can be activated.
  • Players can't move cards between their deck and sideboard before the new game.
  • Players won't have any counters or emblems they had in the original game.
  • The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.
  • The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn's ability). Each player's life total becomes 20 (or the starting life total for whatever format you're playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.
  • Prices

    Seller Price
    Tcgplayer / 16.99 USD 4.47 USD
    Cardmarket / 13 EUR 3.5 EUR
    Manapool / 16.34 USD 3.46 USD
    Cardkingdom 4.99 USD / 27.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +4 Target player exiles a card from their hand.
    −3 Exile target permanent.
    −14 Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.

    Karn, the Great Creator #1 Legendary Planeswalker — Karn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Karn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by Karn.
  • If a permanent has {X} in its mana cost, X is considered to be 0.
  • In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
  • Karn's first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.
  • Karn's last ability can't get a face-down card in exile, even if you know it's an artifact card.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD / 6.99 USD
    Tcgplayer / 5.28 USD 6.63 USD
    Manapool 4.17 USD / 5.19 USD
    Cardmarket / 6.81 EUR 4.48 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of artifacts your opponents control can't be activated.
    +1 Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
    −2 You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

    Kiora, Behemoth Beckoner #532 Legendary Planeswalker — Kiora

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Kiora
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the entering creature’s power changes to 3 or less after it has entered the battlefield, you’ll still draw a card.
  • The entering creature must have power 4 or greater as it enters the battlefield, or Kiora’s first ability won’t trigger. Static abilities that raise or lower a creature’s power are taken into account, as well as any +1/+1 counters the creature enters with. However, you can’t have a creature with power 3 or less enter the battlefield, raise its power with a spell, an activated ability, or a triggered ability, and have Kiora’s ability trigger.
  • Prices

    Seller Price
    Cardkingdom 6.49 USD
    Manapool 5.06 USD
    Cardmarket 6.11 EUR
    Tcgplayer 4.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control with power 4 or greater enters, draw a card.
    −1 Untap target permanent.