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AI 🤖 Find me cards equivalent to: Gather Specimens

Equivalent cards to Gather Specimens (blue, creature-stealing, instant/surprise effects):
1. Aethersnatch — Steals a spell on the stack.
2. Mind Control — Permanently gains control of a creature (but is a 3UU enchantment, not an instant).
3. Take Possession — Gains control of permanent with split second.
4. Blatant Thievery — Gains control of target permanent from each opponent (sorcery).


Reason: All are blue cards focused on stealing creatures/permanents, though none are identical to Gather Specimens in effect and timing.

Results:

Aethersnatch #18 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Aethersnatch can target any spell, even one without targets.
  • Combat damage dealt by a commander is tracked without regard to who controlled the commander at the time it dealt damage. For example, say a commander deals 10 combat damage to a player, leaves the battlefield, is recast, and you gain control of it with Aethersnatch. If it deals another 11 combat damage to that same player, they will lose the game.
  • If you gain control of a commander spell, the commander’s owner chooses whether to put it in the command zone if it later leaves the battlefield.
  • If you gain control of an instant or sorcery spell, it will be put into its owner’s graveyard as it resolves.
  • You may change any or none of the spell’s targets. If you change a target, you must choose a legal target for the spell. If you can’t, you must leave the target unchanged (even if the current target is illegal). Notably, if you were originally chosen as a “target opponent” for a spell you gain control with Aethersnatch, you are now an illegal target as you aren’t your own opponent.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters under your control.)

    Blatant Thievery #71 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent changes controller after being targeted but before this spell resolves, you won't gain control of that permanent.
  • You gain control of only one permanent from each player.
  • Prices

    Seller Price
    Tcgplayer 3.36 USD / 30.12 USD
    Cardmarket 2.68 EUR / 18.89 EUR
    Cardkingdom 4.99 USD / 27.99 USD
    Cardsphere 3.43 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    For each opponent, gain control of target permanent that player controls.

    Gather Specimens #45 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Gather Specimens affects both token creatures and nontoken creatures. It affects creatures that would enter by any means. This includes, of course, creature spells that resolve. It also includes creatures put onto the battlefield as a result of a resolving spell (such as Call of the Herd or Zombify), resolving ability (such as Verdant Force's ability or Doomed Necromancer's ability), cost (such as Varchild's War-Riders's cumulative upkeep cost), replacement effect (such as the one created by Words of Wilding), or any other means.
  • Gather Specimens isn't targeted. It affects creatures that would enter under any opponent's control.
  • Gather Specimens won't retroactively change the control of creatures that have already entered that turn.
  • If a creature spell controlled by an opponent would resolve, it resolves, but the creature enters under your control instead of the opponent's control. Choices made when casting that spell (such as whether it was kicked or the value of X in the spell's cost) are remembered. Any "enters" triggered abilities will trigger after the creature is on the battlefield under your control.
  • If the effect that puts a creature onto the battlefield also creates a delayed triggered ability, Gather Specimens doesn't change who controls that ability. In the unearth example above, your opponent controls the ability that exiles the creature at the beginning of the end step. On the other hand, if the effect that puts a creature onto the battlefield grants a triggered ability to the creature (with "gains" or "has"), the player who controls the creature at the time the ability triggers will be the player who controls that ability. For example, if your opponent casts Makeshift Mannequin and you cast Gather Specimens in response, the creature will return to the battlefield under your control with a mannequin counter and it will have the ability "When this creature becomes the target of a spell or ability, sacrifice it." If the ability triggers, you'll control it, so you'll have to sacrifice the creature.
  • If two or more players have each cast Gather Specimens during the same turn and a creature would enter, the creature's would-be controller (the controller of the creature spell, for example) chooses one of the applicable Gather Specimens to apply. Then the new would-be controller of the creature repeats this process among the remaining Gather Specimens, and so on, until there are no more possible Gather Specimens effects to apply.
  • Some effects that put creatures onto the battlefield continue to affect those creatures later on. Although Gather Specimens changes whose control the creature enters under, the rest of the effect works as normal. For example, if your opponent activates a creature card's unearth ability and you cast Gather Specimens, that creature enters under your control, but the rest of the unearth ability is unchanged. The creature has haste. It's exiled at the beginning of the end step. If it would leave the battlefield, it's exiled instead of being put anywhere else.
  • The Gather Specimens replacement effect is applied before any other replacement effects that would also modify how the creature enters. These are usually worded "as [this creature] enters" or "[this creature] enters with." For example, if your Gather Specimens has resolved, then the following things are true: -- If a creature with devour would enter under an opponent's control, you choose and sacrifice your creatures as it enters under your control. -- If Voice of All would enter under an opponent's control, you choose a color as it enters under your control. -- If Clone would enter under an opponent's control, you choose which creature it copies as it enters under your control. -- If a Wizard would enter under an opponent's control and that player controls Sage of Fables, the Wizard will not enter with a +1/+1 counter on it as it enters under your control. -- If a Wizard would enter under an opponent's control and you control Sage of Fables, the Wizard will enter with a +1/+1 counter on it as it enters under your control.
  • The above procedure means that if two opposing players have each cast Gather Specimens during the same turn and a creature would enter under the control of one of them, it really will enter under that player's control. (The creature would enter under player A's control, so player B's Gather Specimens affects it. Now that creature would enter under player B's control, so player A's Gather Specimens affects it. Each replacement effect has now been used, so the creature will enter under player A's control.)
  • Prices

    Seller Price
    Tcgplayer 1.21 USD / 3.11 USD
    Cardmarket 0.64 EUR / 1.6 EUR
    Cardkingdom 1.79 USD / 4.49 USD
    Cardsphere 1.08 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a creature would enter the battlefield under an opponent's control this turn, it enters under your control instead.

    Mind Control #11 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Gaining control of a creature doesn’t cause you gain control of any Auras or Equipment attached to it.
  • Prices

    Seller Price
    Tcgplayer 0.44 USD
    Cardmarket 0.25 EUR / 0.24 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.43 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature You control enchanted creature.

    Take Possession #66 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
  • Casting a spell with split second won’t affect spells and abilities that are already on the stack.
  • If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
  • Players may turn face-down creatures face up while a spell with split second is on the stack.
  • Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
  • Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD / 0.66 USD
    Cardmarket 0.14 EUR / 0.29 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.27 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.

    Aethersnatch Instant Normal

    Blatant Thievery Sorcery Normal - ~$10.81

    Gather Specimens Instant Normal - ~$3.06

    Mind Control Enchantment — Aura Normal - ~$2.29

    Take Possession Enchantment — Aura Normal - ~$1.91

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