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"Find me cards equivalent to: Gelatinous Cube"

Equivalent cards to Gelatinous Cube (Creature — Ooze, color Black, exile/removal ability):
1. Noxious Gearhulk – ETB destroy, life gain.
2. Shriekmaw – ETB destroy (nonartifact, nonblack).
3. Ravenous Chupacabra – ETB destroy.
4. Faceless Butcher – ETB exile until it leaves the battlefield.
5. Dark Impostor – Exiles creatures (though not ETB).
6. Phyrexian Rager – Not exile but death trigger.
7. Slum Reaper – Forcing sacrifice (removal, not exile).

Closest matches are Faceless Butcher and Noxious Gearhulk. Each fits Black, creature, removal, and shares similarities with Gelatinous Cube.

Found Cards

8 Results

Dark Impostor

Faceless Butcher

Gelatinous Cube

Noxious Gearhulk

Phyrexian Rager

Ravenous Chupacabra

Shriekmaw

Slum Reaper

Dark Impostor #127 Creature — Vampire Assassin

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Assassin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Dark Impostor can target and exile a permanent that's only a creature temporarily, like an animated land. However, because that card isn't a creature card, Dark Impostor won't have any of that card's activated abilities.
  • Dark Impostor gains only activated abilities. It doesn't gain triggered abilities or static abilities. Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities; they have colons in their reminder text.
  • If an activated ability of a card in exile references the card it's printed on by name, treat Dark Impostor's version of that ability as though it referenced Dark Impostor by name instead. For example, if Marrow Bats (which says "Pay 4 life: Regenerate Marrow Bats") is exiled with Dark Impostor, Dark Impostor has the ability "Pay 4 life: Regenerate Dark Impostor."
  • If you control more than one Dark Impostor, each will have only the activated abilities of creature cards exiled with that specific Dark Impostor.
  • Once Dark Impostor leaves the battlefield, it will no longer have the activated abilities of the creature cards exiled with it. If it returns to the battlefield, it will be a new Dark Impostor with no connection to those exiled cards.
  • If Dark Imposter exiles a double-faced card, it will only have activated abilities of the front face of that exiled card, no matter which face was up on the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.43 USD
    Cardmarket 0.26 EUR
    Cardkingdom 0.49 USD
    Manapool 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Exile target creature and put a +1/+1counteron this creature. This creature has all activated abilities of all creature cards exiled with it.

    Faceless Butcher #3 Creature — Nightmare Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Faceless Butcher’s first ability isn’t optional. If no other players control any creatures and you do, you must choose a creature you control as the target.
  • If Faceless Butcher exiles a second Faceless Butcher, and then a third Faceless Butcher comes along and exiles the first one, the second one will return to the battlefield. If there are no other creatures on the battlefield, the second will exile the third one, returning the first one, and so on. If no one can stop the loop, the game will be a draw.
  • If Faceless Butcher exiles a token creature, the token will cease to exist after being exiled. It won’t return to the battlefield because of the second ability.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.23 EUR
    Manapool 0.19 USD
    Tcgplayer 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

    Gelatinous Cube #105p Creature — Ooze

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Ooze
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • If Gelatinous Cube leaves the battlefield before its Engulf ability resolves, the target non-Ooze creature won't be exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If the engulfed creature card leaves exile, perhaps because of the Dissolve ability, it won't return to the battlefield after Gelatinous Cube leaves the battlefield.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD / 0.99 USD
    Tcgplayer / 0.42 USD 0.7 USD
    Manapool 0.89 USD
    Cardmarket 0.42 EUR / 0.59 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Engulf — When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield. Dissolve — : Put target creature card with mana value X exiled with this creature into its owner's graveyard.

    Noxious Gearhulk #25 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 5/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Menace

    Rules

  • If the target creature has indestructible, it isn't destroyed this way and you won't gain life. If it is destroyed but put into a zone other than a graveyard, you'll gain life.
  • Use the toughness of the creature as it last existed on the battlefield to determine how much life to gain.
  • Prices

    Seller Price
    Manapool / 0.84 USD 0.41 USD
    Cardkingdom 1.29 USD / 2.49 USD
    Tcgplayer 0.87 USD / 2.31 USD
    Cardmarket / 1.24 EUR 0.75 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace When this creature enters, you maydestroyanother target creature. If a creature is destroyed this way, you gain life equal to its toughness.

    Phyrexian Rager #167 Creature — Phyrexian Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Phyrexian
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.39 USD
    Cardkingdom / 0.99 USD 0.35 USD
    Cardmarket / 1.05 EUR 0.07 EUR
    Manapool 0.15 USD / 0.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you draw a card and you lose 1 life.

    Ravenous Chupacabra #305 Creature — Beast Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 8.89 USD 8.89 USD 6.25 USD
    Cardmarket 6.35 EUR / 6.56 EUR
    Cardkingdom 5.99 USD / 7.99 USD
    Tcgplayer 8.55 USD / 5.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters,destroytarget creature an opponent controls.

    Shriekmaw #85 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evoke Fear

    Rules

  • If you pay the evoke cost, you can have Shriekmaw's own triggered ability resolve before the evoke triggered ability. You can cast spells after that ability resolves but before you have to sacrifice Shriekmaw.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an evoke cost), add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.16 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters,destroytarget nonartifact, nonblack creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

    Slum Reaper #52 Creature — Horror

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Slum Reaper’s ability resolves, first the player whose turn it is chooses a creature they control, then each other player in turn order does the same, knowing the choices made before them. Then all the chosen creatures are sacrificed at the same time.
  • If any player controls no creatures, that player simply doesn’t sacrifice anything. Each other player still sacrifices a creature.
  • Slum Reaper may be the creature its controller sacrifices for its own ability.
  • Prices

    Seller Price
    Cardmarket / 0.15 EUR 0.25 EUR
    Manapool 0.16 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, each player sacrifices a creature of their choice.