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"Find me cards equivalent to: Genju of the Falls"

Equivalent cards to Genju of the Falls (blue Auras that animate lands) are very rare, but here are some with similar mechanics or effects in blue:
1. Genju of the Falls (original card)
2. Mystic Vale (sort of animates a land in blue, though it's not a direct Aura)
3. Quicksilver Fountain (blue, makes Islands, interacts with lands but not an Aura)
4. Teferi's Veil (makes creatures phase, blue enchantment, island interaction)
5. Genju of the Realm (all colors, but includes blue and enchants any land)

Short reason: Blue rarely animates lands this way, Genju of the Falls is unique, and the closest in blue are vague or color-shifted examples.

Found Cards

4 Results

Genju of the Falls

Genju of the Realm

Quicksilver Fountain

Teferi's Veil

Genju of the Falls #35 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 1.1 USD
    Manapool / 0.41 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.04 EUR / 0.68 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Island : Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.

    Genju of the Realm #151 Legendary Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.
  • Activating the ability that turns it into a creature while it’s already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
  • Prices

    Seller Price
    Cardkingdom / 11.99 USD 3.99 USD
    Cardmarket 1.1 EUR / 7.25 EUR
    Manapool / 9.76 USD 2.49 USD
    Tcgplayer / 9.99 USD 4.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land : Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

    Quicksilver Fountain #233 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The land stays an Island until the flood counter is removed, even if Quicksilver Fountain leaves the battlefield.
  • The timestamp of the land-type-changing ability is set when the triggered ability resolves (so each one has a different timestamp).
  • Prices

    Seller Price
    Cardkingdom / 15.99 USD 3.99 USD
    Cardmarket / 6.02 EUR 0.84 EUR
    Manapool / 7.89 USD 2.18 USD
    Tcgplayer / 14 USD 3.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's upkeep, that player puts a floodcounteron target non-Island land they control of their choice. That land is an Island for as long as it has a floodcounteron it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

    Teferi's Veil #53 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The “at end of combat” ability triggers after combat damage resolves. Creatures dealt lethal damage in combat won’t be saved this way.
  • Prices

    Seller Price
    Tcgplayer 0.99 USD
    Cardkingdom 0.79 USD
    Cardmarket 1.17 EUR
    Manapool 0.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)