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"Find me cards equivalent to: Geode Grotto"

Equivalent cards to Geode Grotto (type: Land — Cave, colorless, mana ability, creature pump effect):
1. Hanweir Battlements
— {T}: Add {C}.
— {R}, {T}: Target creature gains haste until end of turn.
2. Mobilized District
— {T}: Add {C}.
— {4}: Becomes a creature until end of turn (no haste, but manland).
3. Flamekin Village
— {T}: Add {R}.
— As enters, may tap creature for target creature haste.

Note: No card is an exact match for pumping power based on artifacts controlled, but Hanweir Battlements and Flamekin Village offer similar land-based haste abilities in mono-red or colorless lands.

Found Cards

2 Results

Flamekin Village

Mobilized District

Flamekin Village #149 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.24 USD
    Manapool 0.15 USD
    Cardmarket 0.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. : Add . , : Target creature gains haste until end of turn.

    Mobilized District #249s Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of Awakening of Vitu-Ghazi), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Mobilized District has been made a 0/0 creature with nine +1/+1 counters on it, activating its last ability will turn it into a 12/12 Citizen creature that's still a land.
  • If Mobilized District becomes a creature the same turn it enters the battlefield, you can't attack with it or activate its mana ability.
  • If you control four or more legendary permanents that are creatures and/or planeswalkers, the last ability of Mobilized District costs no mana to activate. A legendary planeswalker that's also a creature reduces this cost by only {1}.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Tcgplayer 0.7 USD
    Cardmarket 0.41 EUR
    Manapool 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . : This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs less to activate for each legendary creature and planeswalker you control.