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"Find me cards equivalent to: Geothermal Kami"

Equivalent cards (green, similar effect: returns enchantments and/or life gain):

  • Geothermal Kami
  • Kor Spiritdancer (returns an Aura but draws rather than gaining life)
  • Kami of False Hope (Spirit, but prevents combat damage instead of returning enchantments)
  • Sage-Eye Harrier (Spirit, no enchantment interaction)
  • Sanctum Weaver (enchantment-matters, ramp, but does not return enchantments)

Closest functional equivalent is just Geothermal Kami for green. Green has few creatures that bounce enchantments and gain life. Cards like Aura Graft and Calming Verse interact with enchantments but are not creatures and/or not green.

Found Cards

7 Results

Aura Graft

Calming Verse

Geothermal Kami

Kami of False Hope

Kor Spiritdancer

Sage-Eye Harrier

Sanctum Weaver

Aura Graft #62 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is no legal place to move the enchantment, then it doesn’t move but you still control it.
  • Aura Graft’s effect has no duration. You’ll retain control of the Aura until the game ends, the Aura leaves the battlefield, or an effect causes someone else to gain control of the Aura.
  • You can target an Aura you already control just to move that Aura to a new permanent.
  • Prices

    Seller Price
    Cardmarket 0.17 EUR / 1.8 EUR
    Manapool / 2.86 USD 0.15 USD
    Tcgplayer / 1.45 USD 0.21 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

    Calming Verse #110 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It checks if you control an untapped land during resolution.
  • Prices

    Seller Price
    Tcgplayer / 20.43 USD 0.31 USD
    Cardmarket 0.41 EUR / 11.01 EUR
    Cardkingdom / 19.99 USD 0.79 USD
    Manapool / 9.37 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all enchantments you don't control. Then if you control an untapped land,destroyall enchantments you control.

    Geothermal Kami #186 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.09 EUR 0.03 EUR
    Tcgplayer / 0.2 USD 0.09 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.

    Kami of False Hope #10 Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.99 USD / 14.99 USD
    Manapool / 12.05 USD 0.62 USD
    Cardmarket 0.49 EUR / 6.2 EUR
    Tcgplayer 1.95 USD / 11.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice this creature: Prevent all combat damage that would be dealt this turn.

    Kor Spiritdancer #152 Creature — Kor Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/2
    Types:
  • Creature
  • SubTypes:
  • Kor
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast an Aura spell, Kor Spiritdancer's second ability triggers and goes on the stack on top of it. The ability will resolve before the spell does.
  • The second ability triggers when you cast any Aura spell, not just one that targets Kor Spiritdancer.
  • Prices

    Seller Price
    Tcgplayer 0.4 USD
    Cardmarket 1 EUR
    Manapool 0.15 USD
    Cardkingdom 0.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

    Sage-Eye Harrier #20 Creature — Bird Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 1/5
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Morph

    Rules

  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
  • Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
  • Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
  • The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
  • When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
  • You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Prices

    Seller Price
    Tcgplayer / 0.2 USD 0.03 USD
    Cardmarket / 0.14 EUR 0.03 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

    Sanctum Weaver #462 Enchantment Creature — Dryad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/2
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Sanctum Weaver's ability is a mana ability and does not use the stack. This means that no player can respond to the ability by taking an action that would reduce the number of enchantments you have.
  • Prices

    Seller Price
    Cardkingdom / 16.99 USD 6.99 USD
    Manapool / 11.4 USD 3.9 USD
    Tcgplayer 4.81 USD / 12.01 USD
    Cardmarket / 9.71 EUR 6.12 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add X mana of any one color, where X is the number of enchantments you control.