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"Find me cards equivalent to: Geralf, Visionary Stitcher"

Equivalent cards to Geralf, Visionary Stitcher (mono-blue, legendary, zombie synergy, token creation):
1. Lazav, Dimir Mastermind (close in color and legendary, but cares about creature deaths, not zombies)
2. The Scarab God (not mono-blue, but similar mechanics, focuses on zombies and tokens)
3. Diregraf Captain (not legendary, but mono-blue/black, zombie synergy)
4. God-Eternal Kefnet (mono-blue, legendary, but cares about spells, not zombies)
5. Naban, Dean of Iteration (mono-blue, legendary, wizard synergy)
6. Tetsuko Umezawa, Fugitive (mono-blue, legendary, makes creatures hard to block, but no zombie synergy)

Closest mono-blue legendary: Geralf, Visionary Stitcher is unique in combining blue, legendary, and zombie/token synergy. No direct equivalent, but God-Eternal Kefnet and Naban, Dean of Iteration are closest for mono-blue legendary wizards.

Found Cards

7 Results

Diregraf Captain

Geralf, Visionary Stitcher

God-Eternal Kefnet

Lazav, Dimir Mastermind

Naban, Dean of Iteration

Tetsuko Umezawa, Fugitive

The Scarab God

Diregraf Captain #858 Creature — Zombie Soldier

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 1.79 USD
    Tcgplayer 1.09 USD
    Manapool 0.61 USD
    Cardmarket 0.81 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.

    Geralf, Visionary Stitcher #61 Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If another permanent enters the battlefield under your control as a copy of Geralf, Visionary Stitcher, the legend rule requires you to put one of them in a graveyard before you can take any actions. You can't sacrifice the copy to pay the cost of the original Geralf's activated ability.
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 1.49 USD
    Manapool 0.75 USD / 0.91 USD
    Tcgplayer / 1.06 USD 1.1 USD
    Cardmarket / 1.06 EUR 0.63 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Zombies you control have flying. , ,Sacrificeanother nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.

    God-Eternal Kefnet #53 Legendary Creature — Zombie God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God's ability may return that card to its owner's library first. If it does, the effect that exiled it won't return it later.
  • If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.
  • If one of these Gods dies and it's your commander, you may put it into the command zone before its ability puts it into your library. If you save your commander this way, it won't put it into your library. The same is true if it would be exiled.
  • If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.
  • If the God's owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.
  • If the card leaves your hand before Kefnet's triggered ability resolves, you'll copy it using its last known information.
  • If you control another player's God when it dies, you decide whether to put that card into its owner's library.
  • If you reveal a card this way, it remains revealed until Kefnet's triggered ability finishes resolving.
  • If you somehow control more than one God-Eternal Kefnet (perhaps because one is a Spark Double), you may reveal a card you draw for any number of their abilities. One at a time, each will copy the card if it's an instant or sorcery, and you may cast each of them. Each copy resolves before you cast the next, and each copy's cost is reduced by only {2}.
  • In a multiplayer game, if you put another player's God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won't resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player's God that you put onto the battlefield is destroyed, it remains in its owner's graveyard.
  • It's important to reveal the first card you draw each turn (or choose not to reveal it) before it is mixed with the other cards in your hand. You look at the card as you draw it before choosing whether to reveal it.
  • Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and copied with Kefnet's ability.
  • The copy is created in and cast from your hand.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Kefnet's ability). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • You can cast the copy during the resolution of the triggered ability if it's a sorcery, no matter whose turn it is or which phase it is.
  • You can cast the copy only as Kefnet's triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), the copy ceases to exist. You can't cast it later.
  • You can reveal and copy an instant or sorcery card this way on any turn, not just your own, if it's the first card you've drawn that turn.
  • You don't have to reveal a drawn card if you don't wish to copy it at that time.
  • Prices

    Seller Price
    Cardmarket 16.89 EUR / 30.26 EUR
    Cardkingdom 34.99 USD
    Manapool 27.98 USD
    Tcgplayer 29.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs less to cast. When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

    Lazav, Dimir Mastermind #174 Legendary Creature — Shapeshifter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Shapeshifter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • "Enters" abilities of the creature card Lazav is copying won't trigger as Lazav is already on the battlefield when it becomes a copy of that creature card.
  • If multiple creature cards are put into an opponent's graveyard at the same time, you choose the order that Lazav's triggered abilities go on the stack.
  • Lazav, Dimir Mastermind becomes a copy of the creature card in the graveyard. If that card is no longer in the graveyard when Lazav's ability resolves, use the characteristics of that card as it last existed in the graveyard. Notably, copy effects that applied to the creature card when it was on the battlefield won't be copied by Lazav. For example, if a Clone is put into an opponent's graveyard from the battlefield and you use Lazav's ability, it will become 0/0. It won't become a copy of whatever Clone was copying.
  • Token creatures dying won't cause Lazav's triggered ability to trigger.
  • Prices

    Seller Price
    Cardmarket / 18.24 EUR 0.77 EUR
    Cardkingdom 1.49 USD / 27.99 USD
    Manapool 0.56 USD / 9.41 USD
    Tcgplayer 0.75 USD / 11.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.

    Naban, Dean of Iteration #58s Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that apply "as [this creature] enters the battlefield," such as choosing a card name with Meddling Mage, are unaffected.
  • If a Wizard entering the battlefield at the same time as Naban (including Naban itself) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.
  • If you somehow control two Nabans, a Wizard entering the battlefield causes abilities to trigger three times, not four. A third Naban causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.
  • In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist's enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist's other ability is the sum of the two cards' mana values. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.
  • Look at each permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if you control Arcane Adaptation with Wizard as the chosen creature type, a Runeclaw Bear entering the battlefield will cause any abilities it triggers to trigger an additional time.
  • Naban affects a Wizard's own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that Wizard enters the battlefield. Such triggered abilities start with "when" or "whenever."
  • Naban's effect doesn't copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
  • Replacement effects are unaffected by Naban's first ability. For example, a Wizard that enters the battlefield with one +1/+1 counter on it won't receive an additional +1/+1 counter.
  • The trigger event doesn't have to specifically refer to "Wizards." For example, an ability that triggers "whenever a creature enters the battlefield under your control" would trigger twice if the entering creature is a Wizard.
  • Prices

    Seller Price
    Manapool 4.78 USD
    Cardmarket 1.82 EUR
    Cardkingdom 2.79 USD
    Tcgplayer 2.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    Tetsuko Umezawa, Fugitive #7055 Legendary Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once a creature you control has been blocked, changing its power to 1 or less won't cause it to become unblocked. Changing its toughness to 1 won't cause it to become unblocked, and changing its toughness to less than 1 will cause it to die.
  • Prices

    Seller Price
    Manapool / 6.76 USD 3.38 USD
    Cardkingdom / 8.49 USD 5.49 USD
    Cardmarket / 7.72 EUR 4.8 EUR
    Tcgplayer 3.11 USD / 6.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control with power or toughness 1 or less can't be blocked.

    The Scarab God #145s Legendary Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Scry

    Rules

  • If this creature dies but leaves your graveyard before the next end step, it will remain in its new zone.
  • The “next end step” refers to the next end step that occurs, not the end step of the next turn. If this creature dies before a turn's end step (for example, during combat), it will be returned to its owner's hand at the beginning of that turn's end step.
  • In a Two-Headed Giant game, The Scarab God's first ability causes the opposing team to lose life equal to twice the number of Zombies you control, although you scry only equal to the number of Zombies you control.
  • The number of Zombies you control is counted as The Scarab God's first ability resolves. Players can try to change that number in response to the ability (perhaps by activating its second ability).
  • Prices

    Seller Price
    Manapool 20.84 USD
    Tcgplayer 36.46 USD
    Cardmarket 16.32 EUR
    Cardkingdom 32.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. : Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.