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AI 🤖 Find me cards equivalent to: Ghost Ark

Equivalent cards to Ghost Ark (which is an artifact vehicle with recursion):

  • Weatherlight – Artifact vehicle that interacts with the graveyard by searching for historic cards, useful in similar decks.
  • Salvage Titan – Artifact creature that can return itself from graveyard to hand by sacrificing artifacts.
  • Myr Retriever – Returns an artifact card from graveyard to hand upon dying.


Reason:
All are colorless artifacts with graveyard recursion or synergy, as Ghost Ark is colorless.

Results:

Ghost Ark #156 Artifact — Vehicle

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 3/3
Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Crew Flying

    Rules

  • Activating a permanent card's unearth ability isn't the same as casting it as a spell. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Cancel) will not.
  • At the beginning of the end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile it if it eventually leaves the battlefield.
  • Ghost Ark's triggered ability gives unearth {3} to each artifact that is in your graveyard as it resolves. Artifact cards that enter your graveyard after it resolves won't have unearth unless the ability triggers again later.
  • If a permanent returned to the battlefield by an unearth ability would leave it for any reason, it's exiled instead—unless the spell or ability that's causing it to leave the battlefield is actually trying to exile it. In that case, the spell or ability succeeds at exiling the permanent. If the spell or ability later returns the card to the battlefield, it will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
  • If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
  • See also "Returning Keyword Ability: Unearth" in the General Notes section.
  • Unearth grants haste to the permanent that's returned to the battlefield. However, neither of the "exile" abilities is granted to that permanent. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD
    Cardmarket 0.29 EUR / 0.15 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.25 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Repair Barge — Whenever this Vehicle becomes crewed, each artifact creature card in your graveyard gains unearth until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

    Myr Retriever #7 Artifact Creature — Myr

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Myr
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Myr Retriever dies at the same time as another artifact you own, its ability can target that other artifact card.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, return another target artifact card from your graveyard to your hand.

    Salvage Titan #84 Artifact Creature — Golem

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Golem
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Casting Salvage Titan by paying its alternative cost doesn't change when you can cast it. You can cast it only at the normal time you could cast a creature spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as Salvage Titan's alternative cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • You may activate its second ability only if Salvage Titan is in your graveyard. To pay this ability's cost, you may exile any three artifact cards from your graveyard—including Salvage Titan itself. If you exile it to pay the cost, however, it won't be returned to your hand when the ability resolves.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 1.61 USD
    Cardmarket 0.18 EUR / 0.59 EUR
    Cardkingdom 0.49 USD / 3.49 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You maysacrificethree artifacts rather than pay this spell's mana cost. Exile three artifact cards from your graveyard: Return this card from your graveyard to your hand.

    Weatherlight #2100 Legendary Artifact — Vehicle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/5
    Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Crew Flying

    Rules

  • A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn't make an object more historic than another or provide an additional bonus—an object either is historic or it isn't.
  • Prices

    Seller Price
    Tcgplayer 1.25 USD
    Cardmarket 2.79 EUR / 3.47 EUR
    Cardkingdom 2.79 USD / 2.79 USD
    Cardsphere 1.55 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3

    Ghost Ark Artifact — Vehicle Normal - ~$2.29

    Myr Retriever Artifact Creature — Myr Normal

    Salvage Titan Artifact Creature — Golem Normal - ~$2.37

    Weatherlight Legendary Artifact — Vehicle Normal - ~$3.48

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