🤖 ManaHive AI
Equivalent cards to Ghostly Dancers (white Spirit, cares about enchantments/graveyard/token creation):
1. Skyclave Apparition — White Spirit, ETB effect.
2. Revenant Patriarch — White Spirit, ETB ability.
3. Sun Titan — Returns permanents from graveyard (including enchantments).
4. Archon of Sun's Grace — Makes flying tokens when enchantments enter.
5. Sigil of the Empty Throne — Creates 4/4 Angel tokens when an enchantment enters.
6. Hallowed Haunting — Makes flying Spirit tokens when casting enchantments.
7. Eidolon of Obstruction — Enchantment matters, white Spirit.
8. Sanctum Spirit — White, Spirit, graveyard synergy.
All these cards share at least one core aspect (creature/Spirit, white, enchantment or graveyard, token synergy).
9 Results
Archon of Sun's Grace
Eidolon of Obstruction
Ghostly Dancers
Hallowed Haunting
Revenant Patriarch
Sanctum Spirit
Sigil of the Empty Throne
Skyclave Apparition
Sun Titan
Archon of Sun's Grace #137 Creature — Archon
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| Rarity: | Rare |
| Converted Cost: | 4 |
| Power/Toughness: | 3/4 |
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| Layout: | Normal |
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Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.Eidolon of Obstruction #12 Enchantment Creature — Spirit
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| Rarity: | Rare |
| Converted Cost: | 2 |
| Power/Toughness: | 2/1 |
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| Layout: | Normal |
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First strike Loyalty abilities of planeswalkers your opponents control costGhostly Dancers #13s Creature — Spirit
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| Rarity: | Rare |
| Converted Cost: | 5 |
| Power/Toughness: | 2/5 |
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| Layout: | Normal |
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Flying When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.Hallowed Haunting #64 Enchantment
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| Rarity: | Mythic |
| Converted Cost: | 4 |
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| Layout: | Normal |
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As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."Revenant Patriarch #16 Creature — Spirit
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| Rarity: | Uncommon |
| Converted Cost: | 5 |
| Power/Toughness: | 4/3 |
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| Layout: | Normal |
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When this creature enters, ifSanctum Spirit #30 Creature — Spirit
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| Rarity: | Common |
| Converted Cost: | 4 |
| Power/Toughness: | 3/2 |
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| Layout: | Normal |
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Lifelink Discard a historic card: This creature gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)Sigil of the Empty Throne #11 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 5 |
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| Layout: | Normal |
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Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.Skyclave Apparition #173 Creature — Kor Spirit
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | 2/2 |
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| Layout: | Normal |
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When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.Sun Titan #178 aka. Sunny-T Creature — Giant
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| Rarity: | Mythic |
| Converted Cost: | 6 |
| Power/Toughness: | 6/6 |
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| Layout: | Normal |
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