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"Find me cards equivalent to: Giant Ankheg"

Equivalent cards to Giant Ankheg (green creatures that grant trample and/or ward or similar protection to your creatures):

  • Giant Ankheg
  • Spearbreaker Behemoth (Green, gives indestructible to creatures with power 5 or greater)
  • Ivy Lane Denizen (Green, helps with +1/+1 counters, not exactly ward/trample but supports big creatures)
  • Siege Behemoth (Green, creatures you control can't be blocked as a form of evasion)
  • Nylea, God of the Hunt (Green, gives trample to all your creatures)
  • Kalonian Hydra (Green, grants +1/+1 counters but not specifically ward or trample, but synergizes)


Reason: There are very few direct analogs for granting both trample and ward to your whole team, but the above cards are green creatures that give team-wide combat abilities or protection. The closest is Nylea, God of the Hunt for trample, but nothing grants ward to your whole team quite like Giant Ankheg.

Found Cards

6 Results

Giant Ankheg

Ivy Lane Denizen

Kalonian Hydra

Nylea, God of the Hunt

Siege Behemoth

Spearbreaker Behemoth

Giant Ankheg #CLB-233 Creature — Insect

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 8
Power/Toughness: 8/8
Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample Ward

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls,counterit unless that player pays .) Other creatures you control have trample and ward .

    Ivy Lane Denizen #769 Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ivy Lane Denizen can be chosen as the target of its own ability.
  • The green creature that entered the battlefield can be chosen as the target of Ivy Lane Denizen's ability.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD
    Tcgplayer 8.58 USD
    Cardmarket 1.52 EUR
    Manapool 5.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another green creature you control enters, put a +1/+1counteron target creature.

    Kalonian Hydra #21 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double Trample

    Rules

  • To double the number of +1/+1 counters on a creature, determine how many +1/+1 counters are on the creature and put that many more on it. Effects that interact with counters (such as the one created by Corpsejack Menace's ability) may change the number of counters ultimately put on the creature.
  • Prices

    Seller Price
    Manapool 10418.95 USD
    Cardmarket 9.67 EUR
    Cardkingdom 22.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

    Nylea, God of the Hunt #80 Legendary Enchantment Creature — God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 6/6
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
  • Counters put on a God remain on it while it's not a creature, even if they have no effect.
  • If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
  • If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
  • If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
  • The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
  • The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
  • When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
  • Prices

    Seller Price
    Cardkingdom 20.99 USD
    Tcgplayer 23.61 USD
    Cardmarket 20.82 EUR
    Manapool 16.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. : Target creature gets +2/+2 until end of turn.

    Siege Behemoth #46 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 7/4
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • You decide whether to assign a creature’s combat damage as though it weren’t blocked just before it assigns that damage. You may make a different choice for each creature you control—that is, you may have none, some, or all of those creatures assign combat damage as though they weren’t blocked.
  • Prices

    Seller Price
    Manapool 3.09 USD
    Cardkingdom 7.49 USD
    Cardmarket 2.97 EUR
    Tcgplayer 4.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof As long as this creature is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.

    Spearbreaker Behemoth #150 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • The ability checks the targeted creature's power twice: when the creature becomes the target, and when the ability resolves. Once the ability resolves, it will continue to apply to the affected creature no matter what its power may become later in the turn.
  • Lethal damage and effects that say “destroy” won't cause a creature with indestructible to be put into the graveyard. However, a creature with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it's sacrificed, if it's legendary and another legendary creature with the same name is controlled by the same player, or if its toughness is 0 or less.
  • Prices

    Seller Price
    Cardkingdom / 2.99 USD 1.49 USD
    Tcgplayer 0.89 USD / 1.84 USD
    Manapool 0.75 USD / 0.89 USD
    Cardmarket / 0.79 EUR 0.55 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible : Target creature with power 5 or greater gains indestructible until end of turn.