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"Find me cards equivalent to: Giant Solifuge"

Equivalent cards to Giant Solifuge (Gruul, Trample, Haste, Shroud-like protection):
1. Gladecover Scout (Green, hexproof, less aggressive)
2. Surrak, the Hunt Caller (Green, gives haste, less protection)
3. Questing Beast (Green, haste, vigilance, deathtouch, partial shroud)
4. Cloudshredder Sliver (Red/Green, haste, flying)
5. Nullhide Ferox (Green, hexproof-ish)

None are perfect matches; Giant Solifuge is unique in color and combination of abilities. Closest are above in Gruul colors.

Found Cards

6 Results

Cloudshredder Sliver

Giant Solifuge

Gladecover Scout

Nullhide Ferox

Questing Beast

Surrak, the Hunt Caller

Cloudshredder Sliver #660 Creature — Sliver

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Sliver
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Cloudshredder Sliver leaves the battlefield during combat, any attacking Slivers that came under your control this turn will continue to attack, even though they will no longer have haste.
  • Prices

    Seller Price
    Tcgplayer 6.29 USD
    Cardkingdom 6.49 USD
    Cardmarket 3.56 EUR
    Manapool 3.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sliver creatures you control have flying and haste.

    Giant Solifuge #91 aka. Cap'n Tickles Creature — Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/1
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Shroud Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardkingdom 0.49 USD
    Manapool 0.19 USD
    Cardmarket 0.22 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or .) Trample; haste; shroud (This creature can't be the target of spells or abilities.)

    Gladecover Scout #176 Creature — Elf Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 1.17 USD 0.15 USD
    Cardkingdom / 5.99 USD 0.39 USD
    Tcgplayer 0.21 USD / 2.42 USD
    Cardmarket 0.31 EUR / 3.55 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof (This creature can't be the target of spells or abilities your opponents control.)

    Nullhide Ferox #GRN-138 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • Nullhide Ferox's activated ability can be activated only while it's on the battlefield. Players can't, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
  • Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can't be activated again until the turn's over.
  • Once Nullhide Ferox's activated ability has resolved, it can gain new abilities. It won't lose those abilities.
  • Prices

    Seller Price
    Cardmarket 0.16 EUR
    Manapool 0.15 USD
    Tcgplayer 0.22 USD
    Cardkingdom 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof You can't cast noncreature spells. : This creature loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you todiscardthis card, put it onto the battlefield instead of putting it into your graveyard.

    Questing Beast #44 Legendary Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch Haste Vigilance

    Rules

  • If the opponent dealt damage controls no planeswalkers, Questing Beast's last ability simply does nothing.
  • Once a creature with power 3 or greater has blocked this creature, changing the power of the blocking creature won't cause this creature to become unblocked.
  • Questing Beast only stops combat damage from being prevented by effects that specifically use the word “prevent.”
  • The damage Questing Beast deals to the target planeswalker as its last ability resolves isn't combat damage.
  • Prices

    Seller Price
    Cardkingdom 18.99 USD
    Tcgplayer 17.82 USD
    Manapool 15.57 USD
    Cardmarket 9.69 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.

    Surrak, the Hunt Caller #232 Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
  • Other formidable abilities are triggered abilities with an "intervening 'if'" clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
  • Some formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn't matter what happens to the total power of creatures you control.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.3 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)