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"Find me cards equivalent to: Gilanra, Caller of Wirewood"

Equivalent cards to Gilanra, Caller of Wirewood (mono-green legendary mana dorks, preferably with additional value):
1. Joraga Treespeaker – Ramp and Elf synergy, though not legendary.
2. Marwyn, the Nurturer – Legendary, mana dork, draws a card on Elf entry and scales with Elves.
3. Selvala, Heart of the Wilds – Legendary, ramps and draws on big creature ETB.
4. Sachi, Daughter of Seshiro – Legendary, mana dork boost for Shamans and Druids.
5. Kinnan, Bonder Prodigy – Not mono-G, but boosts mana dork output and card advantage.

None do exactly Gilanra’s “draw for casting big spells,” but Marwyn, the Nurturer and Selvala, Heart of the Wilds are strongest equivalents for green legendary creatures that ramp and reward you for casting/playing big creatures.

Found Cards

6 Results

Gilanra, Caller of Wirewood

Joraga Treespeaker

Kinnan, Bonder Prodigy

Marwyn, the Nurturer

Sachi, Daughter of Seshiro

Selvala, Heart of the Wilds

Gilanra, Caller of Wirewood #CMR-230 Legendary Creature — Elf Druid

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • An ability that triggers when a player spends mana to cast a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • For a spell with {X} in its mana cost, use the value chosen for X to determine the spell's mana value.
  • If an effect causes Gilanra's ability to produce more than one mana (such as that of Mana Reflection), the delayed triggered ability will be created for each of those mana, and you'll draw a card each time one of those mana is spent to cast a spell with mana value 6 or greater. If you spend two of those mana to cast a single spell with mana value 6 or greater, you'll draw two cards.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
  • To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
  • You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . When you spend this mana to cast a spell with mana value 6 or greater, draw a card. Partner (You can have two commanders if both have partner.)

    Joraga Treespeaker #1281 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Leveler
    Rank:
    Saltiness:

    Abilities/Keywords

    Level Up

    Rules

  • A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
  • Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
  • Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
  • If Joraga Treespeaker is level 5 or greater, it grants the mana ability to each Elf you control, including itself.
  • If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
  • The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
  • Prices

    Seller Price
    Cardkingdom / 18.99 USD 9.49 USD
    Tcgplayer / 14.66 USD 12.68 USD
    Manapool 11.75 USD / 14.83 USD
    Cardmarket 8.56 EUR / 9.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Level up (: Put a levelcounteron this. Level up only as a sorcery.) LEVEL 1-4 1/2 : Add . LEVEL 5+ 1/4 Elves you control have ": Add ."

    Kinnan, Bonder Prodigy #192p Legendary Creature — Human Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Kinnan doesn’t care about any restrictions or riders the nonland permanent put on the mana it produced. The additional mana Kinnan produces won’t have any restrictions or riders.
  • The additional mana is produced by Kinnan, not by the nonland permanent that you tapped for mana.
  • The types of mana are white, blue, black, red, green, and colorless.
  • You’re “tapping a permanent for mana” only if you’re activating a mana ability of that permanent that includes the {T} symbol in its cost. A mana ability produces mana as part of its effect.
  • Prices

    Seller Price
    Tcgplayer / 34.94 USD 21.05 USD
    Cardmarket / 21.54 EUR 13.43 EUR
    Manapool 21.88 USD / 83.34 USD
    Cardkingdom 29.99 USD / 89.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced. : Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

    Marwyn, the Nurturer #172s Legendary Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Marwyn's activated ability is a mana ability. It doesn't use the stack and can't be responded to.
  • Prices

    Seller Price
    Cardmarket 7.82 EUR
    Manapool 9.89 USD
    Cardkingdom 16.99 USD
    Tcgplayer 9.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another Elf you control enters, put a +1/+1counteron Marwyn. : Add an amount of equal to Marwyn's power.

    Sachi, Daughter of Seshiro #238 Legendary Creature — Snake Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Snake
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 2.59 USD 0.15 USD
    Cardkingdom 0.35 USD / 4.49 USD
    Tcgplayer 0.57 USD / 3.89 USD
    Cardmarket 0.43 EUR / 0.94 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Snake creatures you control get +0/+1. Shamans you control have ": Add ."

    Selvala, Heart of the Wilds #M3C-246 Legendary Creature — Elf Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the new creature isn't on the battlefield as the first ability resolves, use its power when it left the battlefield to determine whether its controller may draw a card. Note that effects that reduced its power before it left the battlefield will apply.
  • Selvala's last ability is a mana ability. It doesn't use the stack and can't be responded to. If the greatest power among creatures you control is 0 or less at that time, no mana is added.
  • The new creature's power is compared to the power of each other creature on the battlefield as the first ability resolves. If another creature has the same or higher power than the new creature's power, no one may draw a card.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors, where X is the greatest power among creatures you control.