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"Find me cards equivalent to: Gilgamesh, Master-at-Arms"

Here are cards similar to Gilgamesh, Master-at-Arms (mono-red, legendary, equipment-focused):
1. Akiri, Fearless Voyager

  • Lets you attach Equipment to creatures when they attack.
    2. Sram, Senior Edificer
  • Draws cards when you cast Equipment, efficient for Equipment decks.
    3. Jor Kadeen, First Goldwarden
  • Synergy with Equipment, cares about equipped creatures attacking.
    4. Valduk, Keeper of the Flame
  • Creates tokens based on number of Auras and Equipment attached.
    5. Astor, Bearer of Blades
  • Makes Equipment cheaper to equip and provides card selection for Equipment cards.

These all have strong Equipment synergy and are red or red/white legendary creatures.

Found Cards

6 Results

Akiri, Fearless Voyager

Astor, Bearer of Blades

Gilgamesh, Master-at-Arms

Jor Kadeen, First Goldwarden

Sram, Senior Edificer

Valduk, Keeper of the Flame

Akiri, Fearless Voyager #365 Legendary Creature — Kor Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Kor
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Akiri's first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature's carrying beyond the first.
  • If the creature is already tapped, it just gains indestructible until end of turn.
  • The Equipment that's unattached remains on the battlefield.
  • You choose which Equipment to unattach as Akiri's second ability resolves. Unattaching an Equipment from a creature won't affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
  • Equipped creatures attacking a planeswalker or battle won't cause Akiri's first ability to trigger.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD / 4.49 USD
    Tcgplayer / 4.51 USD 3.98 USD
    Cardmarket / 4.21 EUR 3.04 EUR
    Manapool / 3.23 USD 2.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

    Astor, Bearer of Blades #194s Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once either the equip {1} or crew 1 ability is activated, causing Astor, Bearer of Blades to leave the battlefield won't stop the ability from resolving.
  • You may still activate any other equip or crew abilities that permanent has if you wish.
  • Prices

    Seller Price
    Tcgplayer 1.77 USD
    Cardkingdom 1.79 USD
    Manapool 1.62 USD
    Cardmarket 0.86 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip . Vehicles you control have crew 1.

    Gilgamesh, Master-at-Arms #139s Legendary Creature — Human Samurai

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Human
  • Samurai
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you put an Equipment with job select onto the battlefield with Gilgamesh's ability, the job select ability and the reflexive triggered ability will both trigger, and you'll choose the order in which those abilities go on the stack. For example, if you put the reflexive triggered ability on the top of the stack with the job select ability below it, the reflexive triggered ability will resolve first and allow you to attach the Equipment to a Samurai you control. After that, regardless of whether or not you chose to attach the Equipment to a Samurai you control, the job select ability will create a Hero token and attach the Equipment to the Hero token.
  • You can't use the reflexive triggered ability to try to attach an Equipment to a creature if that Equipment can't legally be attached to that creature.
  • Prices

    Seller Price
    Tcgplayer 8.3 USD
    Cardmarket 2.75 EUR
    Manapool 7.84 USD
    Cardkingdom 7.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.

    Jor Kadeen, First Goldwarden #203 Legendary Creature — Human Rebel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rebel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • The value of X is determined only once, as the triggered ability resolves. If the number of equipped creatures you control changes after that time, it won't change the bonus granted.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Tcgplayer / 0.36 USD 0.31 USD
    Cardmarket 0.18 EUR / 0.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever Jor Kadeen attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.

    Sram, Senior Edificer #176 Legendary Creature — Dwarf Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Sram's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
  • Prices

    Seller Price
    Tcgplayer 1.44 USD
    Cardmarket 1.49 EUR
    Cardkingdom 2.79 USD
    Manapool 1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

    Valduk, Keeper of the Flame #148s Legendary Creature — Human Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Valduk leaves the battlefield after its ability has resolved, the tokens are still exiled at the beginning of the next end step.
  • If Valduk leaves the battlefield after its ability has triggered but before it resolves, use the number of Auras and Equipment that were last attached to it before it left the battlefield to determine how many tokens to create.
  • Valduk counts all Auras and Equipment attached to it, not only Auras and Equipment you control.
  • Prices

    Seller Price
    Tcgplayer 0.45 USD
    Manapool 0.46 USD
    Cardmarket 0.28 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.