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"Find me cards equivalent to: Gimli's Axe"

Here are cards similar to Gimli's Axe with type 'Artifact — Equipment', red color identity, and provide power boost and/or conditional evasion:
1. Vulshok Battlemaster

  • Equipment provides +3/+3 and grants haste when attached.
  • Red identity (due to the equipment's original mono-red printing).
    2. Lizard Blades
  • Equipment grants double strike and +1/+1, and is red.
    3. Heirloom Blade
  • Equipment provides +3/+1. Does not grant menace, but a power boost and red identity.
    4. Bloodforged Battle-Axe
  • Equipment grants +2/+0. Slightly less power, but same equipment type, often used in red decks.

These match Gimli's Axe in power/evasion granting, Red color identity, and Equipment status, but may not cover legendary-specific bonuses.

Found Cards

5 Results

Bloodforged Battle-Axe

Gimli's Axe

Heirloom Blade

Lizard Blades

Vulshok Battlemaster

Bloodforged Battle-Axe #226 Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • The token enters the battlefield unattached.
  • The token has all three of Bloodforged Battle-Axe's abilities, including the one that creates more tokens.
  • Prices

    Seller Price
    Cardmarket 0.78 EUR / 0.81 EUR
    Tcgplayer / 1.18 USD 2.36 USD
    Cardkingdom / 2.99 USD 2.29 USD
    Manapool 1.86 USD / 2.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip

    Gimli's Axe #130 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.07 EUR / 0.13 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.13 USD 0.09 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +3/+0. As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Heirloom Blade #372 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • "Artifact" isn't a creature type.
  • Compare the revealed cards to the creature as it last existed before it died, not to the creature card as it exists in its owner's graveyard, to determine which one you put into your hand.
  • If Heirloom Blade leaves the battlefield at the same time that the equipped creature dies, its triggered ability triggers.
  • If the equipped creature has no creature type, no card can share a creature type with it.
  • If you don't reveal a creature card that shares a type with the creature that died, you'll just reveal and randomize your library.
  • You'll reveal cards until you find one that shares at least one creature type with the creature that died. For example, if a Cat Wizard dies, you'll stop if you reveal a Human Wizard or Cat Soldier.
  • Prices

    Seller Price
    Manapool 55.68 USD / 47.44 USD
    Cardkingdom / 59.99 USD 69.99 USD
    Cardmarket 34.57 EUR / 42.08 EUR
    Tcgplayer 36.2 USD / 54.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip

    Lizard Blades #153 Artifact Creature — Equipment Lizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Equipment
  • Lizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Reconfigure

    Rules

  • Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
  • An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
  • An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
  • An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
  • As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
  • Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
  • If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
  • If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
  • Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
  • Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 4.99 USD
    Tcgplayer 2.84 USD / 3.04 USD
    Cardmarket / 2.72 EUR 2.06 EUR
    Manapool / 3.38 USD 2.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Double strike Equipped creature has double strike. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

    Vulshok Battlemaster #110 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • If an Equipment can't equip Vulshok Battlemaster, it isn't attached to the Battlemaster, and it doesn't become unattached (if it's attached to a creature).
  • Other players' Equipment is moved onto the Battlemaster as well as your own. This doesn't change who controls the Equipment or who can activate its equip ability to move it onto another creature.
  • The "enters" effect moves all Equipment onto the Battlemaster, regardless of whether that Equipment was attached to other creatures.
  • Prices

    Seller Price
    Cardmarket 0.22 EUR / 1.35 EUR
    Manapool / 2.19 USD 0.26 USD
    Tcgplayer 0.41 USD / 6.68 USD
    Cardkingdom 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste When this creature enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)