🤖 ManaHive AI
Equivalent cards to Gimli's Reckless Might (Enchantment, Red, Haste-granting, Fight-on-attack if Formidable):
1. Fervor – Red enchantment, gives your creatures haste. (No fight effect.)
Reason: Same color and haste-granting.
2. Rhythm of the Wild – Gruul enchantment, creatures you control can't be countered, and each nontoken creature can enter with either a +1/+1 counter or haste.
Reason: Closest multicolor alternative, grants haste.
3. In the Web of War – Red enchantment, creatures you control have haste, and get +2/+0 until end of turn when they enter.
Reason: Same color, haste-granting, combat bonus.
4. Instigator Gang / Wildblood Pack – Red creature that gives your other attacking creatures +1/+0 (not an enchantment, but close in effect and color).
Fight-on-attack and Formidable are more rare. Closest are cards like Domri, Anarch of Bolas (fight ability) or Ulvenwald Tracker (repeatable fight), but these are not enchantments.
Summary: Gimli's Reckless Might, Fervor, Rhythm of the Wild, In the Web of War – all red enchantments that grant haste. None have both haste and conditional fight-on-attack as Gimli's Reckless Might does.
6 Results
Domri, Anarch of Bolas
Fervor
Gimli's Reckless Might
In the Web of War
Rhythm of the Wild
Ulvenwald Tracker
Domri, Anarch of Bolas #521 Legendary Planeswalker — Domri
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Creatures you control get +1/+0.+1 Add
−2 Target creature you control fights target creature you don't control.
Fervor #29 Enchantment
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| Rarity: | Mythic |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Creatures you control have haste. (They can attack andGimli's Reckless Might #494 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 4 |
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| Layout: | Normal |
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Creatures you control have haste. Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.In the Web of War #108 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 5 |
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| Layout: | Normal |
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Whenever a creature you control enters, it gets +2/+0 and gains haste until end of turn.Rhythm of the Wild #12 Enchantment
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| Rarity: | Mythic |
| Converted Cost: | 3 |
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Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1counteror haste.)Ulvenwald Tracker #1283 Creature — Human Shaman
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| Rarity: | Rare |
| Converted Cost: | 1 |
| Power/Toughness: | 1/1 |
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| Layout: | Normal |
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