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5 Cards Found

AI 🤖 Find me cards equivalent to: Glacial Chasm

Equivalent cards to Glacial Chasm (colorless lands that prevent damage or delay losing):
1. Mystic Sanctuary (prevents loss of life with certain setups, but not directly equivalent)
2. Maze of Ith (prevents combat damage from a single creature each turn)
3. Fog Bank (blue creature; not a land, but prevents combat damage)
4. Safe Haven (exiles your creatures, sort of a self-protection method)
5. Craw Space (artifact, limits attackers—not damage prevention, but defensive)

Closest direct land effect:
Maze of Ith — for repeatedly preventing damage from a single attacker.
Short
Reason: Very few lands prevent all damage, but Maze of Ith is closest in practical effect on combat.

Results:

Fog Bank #75 Creature — Wall

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 0/2
Types:
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender Flying

    Rules

  • Fog Bank's prevention effect isn't considered while assigning combat damage from a creature with trample. For example, if it blocks a 5/5 creature with trample, that creature's controller must assign 2 of that creature's combat damage to Fog Bank and the remainder can be assigned to the defending player, planeswalker, or battle.
  • Prices

    Seller Price
    Tcgplayer 0.59 USD
    Cardmarket 0.65 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

    Glacial Chasm #353 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • When Glacial Chasm's "enters" ability resolves, if you don't control any other lands, you must sacrifice Glacial Chasm itself.
  • Prices

    Seller Price
    Tcgplayer 14.75 USD
    Cardmarket 13.06 EUR / 2.06 EUR
    Cardkingdom 20.99 USD
    Cardsphere 12.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an agecounteron this permanent, thensacrificeit unless you pay its upkeep cost for each agecounteron it.) When this land enters,sacrificea land. Creatures you control can't attack. Prevent all damage that would be dealt to you.

    Maze of Ith #10 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Maze of Ith can target an untapped attacking creature. It will still prevent the combat damage it would deal and be dealt.
  • Maze of Ith doesn't have a mana ability. It doesn't tap for colorless mana.
  • The creature isn't removed from combat; it just has its damage prevented. It's still an attacking creature until the combat phase is complete.
  • You can activate Maze of Ith's ability targeting an attacking creature you control during the combat damage step or the end of combat step, even though it will already have dealt combat damage. This will untap the creature. The damage it dealt will be unaffected.
  • Prices

    Seller Price
    Tcgplayer 9.18 USD
    Cardmarket 5.36 EUR
    Cardkingdom 10.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

    Mystic Sanctuary #408 Land — Island

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Island
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As these lands are entering the battlefield, they check for lands that are already on the battlefield. They won't see lands that are entering the battlefield at the same time (due to Scapeshift, for example).
  • If another effect puts these lands onto the battlefield tapped, they enter tapped, even if you control enough lands with the appropriate basic land type.
  • Prices

    Seller Price
    Tcgplayer 6.21 USD / 88.84 USD
    Cardmarket 6.25 EUR / 84.94 EUR
    Cardkingdom 6.49 USD / 149.99 USD
    Cardsphere 6.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add .) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

    Safe Haven #121 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • All cards in the Haven stay there even if they cease to be creatures. When the Haven is sacrificed, the cards come back onto the battlefield whether or not they are creatures.
  • Auras on creatures are put into the graveyard and counters on creatures are removed when the creatures are sent to the Haven.
  • Creatures return to the battlefield simultaneously.
  • Creatures return to the control of their owners, regardless of who controls the Haven when it is sacrificed.
  • If changed to another land type, the creature cards are not lost but can’t be released until the land reverts to normal.
  • Token creatures cease to exist when they leave the battlefield, so this effect just exiles them with no chance to bring them back like you can with cards.
  • When creatures return to the battlefield, they are put onto the battlefield as if just cast. Creatures with X in the mana cost are treated as X is zero. Creatures which can pay costs when put onto the battlefield to determine abilities must have those costs paid at this time.
  • When the creature leaves the battlefield any damage or “will be destroyed at some future time” effects are removed from the creature.
  • Prices

    Seller Price
    Tcgplayer 0.54 USD / 6.44 USD
    Cardmarket 0.39 EUR / 3.38 EUR
    Cardkingdom 5.99 USD
    Cardsphere 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Exile target creature you control. At the beginning of your upkeep, you maysacrificethis land. If you do, return each card exiled with this land to the battlefield under its owner's control.

    Fog Bank Creature — Wall Normal - ~$0.6

    Glacial Chasm Land Normal - ~$12.77

    Maze of Ith Land Normal - ~$8.51

    Mystic Sanctuary Land — Island Normal - ~$49.84

    Safe Haven Land Normal - ~$2.88

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